Hi, I'm trying to use the FaceLink class but can't get it to work
properly x_x it seems that when i rotate the body, the hair doesn't
rotate but flips when i do a 180 rotation.

On Aug 14, 6:32 pm, Axelray <[email protected]> wrote:
> Hi Frabrice, thanks for the reply, it wasn't on the online
> documentation, I'm currently looking at the actual class right now. :)
>
> On Aug 14, 5:30 pm, Fabrice3D <[email protected]> wrote:
>
> > take a look at FaceLink class in animators package
>
> > Fabrice
>
> > On Aug 14, 2009, at 10:59 AM, Axelray wrote:
>
> > > Hi guys, its my first time here, i was wondering if there is some kind
> > > of parenting in away3d. My project is like this
>
> > > i have a character model which is in md2 format and loaded into away3d
> > > with the animations included. Now, the thing is, i have a feature that
> > > changes the hair style of the character. Right now the only work
> > > around is to have another separate MD2 file for the hair with the same
> > > animations as that of the character, but that would increase my file
> > > size in the long run.
>
> > > I wonder if there is anyway where i can just load the hair model
> > > (without animations) and 'parent' it to a body or a mesh (at least
> > > there would only be one animation for the hair and still have
> > > different models with without animation).
>
> > > Cheers!
>
> > > Axel

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