Hi, I'm trying to use the FaceLink class but can't get it to work properly x_x it seems that when i rotate the body, the hair doesn't rotate but flips when i do a 180 rotation.
On Aug 14, 6:32 pm, Axelray <[email protected]> wrote: > Hi Frabrice, thanks for the reply, it wasn't on the online > documentation, I'm currently looking at the actual class right now. :) > > On Aug 14, 5:30 pm, Fabrice3D <[email protected]> wrote: > > > take a look at FaceLink class in animators package > > > Fabrice > > > On Aug 14, 2009, at 10:59 AM, Axelray wrote: > > > > Hi guys, its my first time here, i was wondering if there is some kind > > > of parenting in away3d. My project is like this > > > > i have a character model which is in md2 format and loaded into away3d > > > with the animations included. Now, the thing is, i have a feature that > > > changes the hair style of the character. Right now the only work > > > around is to have another separate MD2 file for the hair with the same > > > animations as that of the character, but that would increase my file > > > size in the long run. > > > > I wonder if there is anyway where i can just load the hair model > > > (without animations) and 'parent' it to a body or a mesh (at least > > > there would only be one animation for the hair and still have > > > different models with without animation). > > > > Cheers! > > > > Axel
