i used trace( (_mesh.handle as Mesh).applyRotations() ), it should
trace if its a function but i got this instead:

244: 1061: Call to a possibly undefined method applyRotations through
a reference with static type away3d.core.base:Mesh.

Anyway, what about the offset issue with FaceLink class? :S

Thanks,
Axel

On Aug 17, 5:12 pm, Fabrice3D <[email protected]> wrote:
> are you sure it doesn't work? its not a protected property, its a Mesh
> method.
> keep in mind nothing is visible on screen...
>
> just to make sure:
>
> mesh.rotationY = val;
> trace( mesh.rotationY);
> mesh.applyRotations();
> trace( mesh.rotationY);
>
> if traces 0,0,0 on second trace its working...
>
> Fabrice
>
> On Aug 17, 2009, at 10:51 AM, Axelray wrote:
>
>
>
> > Thanks for the replies as always.
>
> > I'm not sure if I'm right but, i can't use applyRotations(), i think
> > because its a protected property? the only way i can access my main
> > body is like this
>
> > (_mesh.handle as Mesh).rotationY and when i try (_mesh.handle as
> > Mesh).applyRotations() (i assume this is how it supposed to be used)
> > well it doesn't work.
>
> > But before that, i tried experimenting with a Cube and a Cone, i used
> > FaceLink to link the cone to the cube. The weird thing is when i
> > change the offset, instead of my cone going towards or away from the
> > cube, it rotates (orbits) around the cube instead. I'm currently using
> > the 2.2 version.
>
> > Thanks in advance
>
> > Axel
>
> > On Aug 17, 3:25 pm, Fabrice3D <[email protected]> wrote:
> >> try applyRotations() to your main model before.
> >> the class uses object space coordinates
>
> >> Fabrice
>
> >> On Aug 17, 2009, at 7:48 AM, Axelray wrote:
>
> >>> Hi, I'm trying to use the FaceLink class but can't get it to work
> >>> properly x_x it seems that when i rotate the body, the hair doesn't
> >>> rotate but flips when i do a 180 rotation.
>
> >>> On Aug 14, 6:32 pm, Axelray <[email protected]> wrote:
> >>>> Hi Frabrice, thanks for the reply, it wasn't on the online
> >>>> documentation, I'm currently looking at the actual class right
> >>>> now. :)
>
> >>>> On Aug 14, 5:30 pm, Fabrice3D <[email protected]> wrote:
>
> >>>>> take a look at FaceLink class in animators package
>
> >>>>> Fabrice
>
> >>>>> On Aug 14, 2009, at 10:59 AM, Axelray wrote:
>
> >>>>>> Hi guys, its my first time here, i was wondering if there is some
> >>>>>> kind
> >>>>>> of parenting in away3d. My project is like this
>
> >>>>>> i have a character model which is in md2 format and loaded into
> >>>>>> away3d
> >>>>>> with the animations included. Now, the thing is, i have a feature
> >>>>>> that
> >>>>>> changes the hair style of the character. Right now the only work
> >>>>>> around is to have another separate MD2 file for the hair with the
> >>>>>> same
> >>>>>> animations as that of the character, but that would increase my
> >>>>>> file
> >>>>>> size in the long run.
>
> >>>>>> I wonder if there is anyway where i can just load the hair model
> >>>>>> (without animations) and 'parent' it to a body or a mesh (at
> >>>>>> least
> >>>>>> there would only be one animation for the hair and still have
> >>>>>> different models with without animation).
>
> >>>>>> Cheers!
>
> >>>>>> Axel

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