try applyRotations() to your main model before.
the class uses object space coordinates
Fabrice
On Aug 17, 2009, at 7:48 AM, Axelray wrote:
Hi, I'm trying to use the FaceLink class but can't get it to work
properly x_x it seems that when i rotate the body, the hair doesn't
rotate but flips when i do a 180 rotation.
On Aug 14, 6:32 pm, Axelray <[email protected]> wrote:
Hi Frabrice, thanks for the reply, it wasn't on the online
documentation, I'm currently looking at the actual class right
now. :)
On Aug 14, 5:30 pm, Fabrice3D <[email protected]> wrote:
take a look at FaceLink class in animators package
Fabrice
On Aug 14, 2009, at 10:59 AM, Axelray wrote:
Hi guys, its my first time here, i was wondering if there is some
kind
of parenting in away3d. My project is like this
i have a character model which is in md2 format and loaded into
away3d
with the animations included. Now, the thing is, i have a feature
that
changes the hair style of the character. Right now the only work
around is to have another separate MD2 file for the hair with the
same
animations as that of the character, but that would increase my
file
size in the long run.
I wonder if there is anyway where i can just load the hair model
(without animations) and 'parent' it to a body or a mesh (at least
there would only be one animation for the hair and still have
different models with without animation).
Cheers!
Axel