Hello,

This example should help:
http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/Advanced_FrustumHotelRoom.html

Basically you can use Frustum Clipping to avoid whole objects being
removed when only parts of them are visible. Right click and View
Source for the code:

scene = new Scene3D();
clipping = new FrustumClipping({minZ:10});
camera = new Camera3D({zoom:6, focus:100, x:176, z:54});
camera.lens = new PerspectiveLens();
view = new View3D({scene:scene, camera:camera, clipping:clipping});

Cheers,

JJ.

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