thanks for your help its really appreciated cheers Steve
On Aug 21, 10:38 am, Rob Bateman <[email protected]> wrote: > Hey Steanson > > the standard lens (Zoomfocuslens) uses the old style of perspective > projection, with focus and zoom properties. Perspectivelens however, uses a > projection that is more commonly seen in other 3d applications and games, > where there is no focus property. if you are exporting from max or maya, and > want to get exactly the same camera look as in the modeler, you should use > perspectivelens! > > hth > > Rob > > On Wed, Aug 19, 2009 at 2:13 PM, steanson <[email protected]>wrote: > > > > > > > Hey thanks absolutely perfect! works a treat > > > What is the diff between the perspective lens and the standard lens? > > > thanks once again > > Steve > > > On Aug 19, 10:37 am, elguapoloco > > <[email protected]> wrote: > > > Hello, > > > > This example should help: > >http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo... > > > > Basically you can use Frustum Clipping to avoid whole objects being > > > removed when only parts of them are visible. Right click and View > > > Source for the code: > > > > scene = new Scene3D(); > > > clipping = new FrustumClipping({minZ:10}); > > > camera = new Camera3D({zoom:6, focus:100, x:176, z:54}); > > > camera.lens = new PerspectiveLens(); > > > view = new View3D({scene:scene, camera:camera, clipping:clipping}); > > > > Cheers, > > > > JJ. > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected]
