thanks for your help its really appreciated

cheers Steve

On Aug 21, 10:38 am, Rob Bateman <[email protected]> wrote:
> Hey Steanson
>
> the standard lens (Zoomfocuslens) uses the old style of perspective
> projection, with focus and zoom properties. Perspectivelens however, uses a
> projection that is more commonly seen in other 3d applications and games,
> where there is no focus property. if you are exporting from max or maya, and
> want to get exactly the same camera look as in the modeler, you should use
> perspectivelens!
>
> hth
>
> Rob
>
> On Wed, Aug 19, 2009 at 2:13 PM, steanson <[email protected]>wrote:
>
>
>
>
>
> > Hey thanks absolutely perfect! works a treat
>
> > What is the diff between the perspective lens and the standard lens?
>
> > thanks once again
> > Steve
>
> > On Aug 19, 10:37 am, elguapoloco
> > <[email protected]> wrote:
> > > Hello,
>
> > > This example should help:
> >http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo...
>
> > > Basically you can use Frustum Clipping to avoid whole objects being
> > > removed when only parts of them are visible. Right click and View
> > > Source for the code:
>
> > > scene = new Scene3D();
> > > clipping = new FrustumClipping({minZ:10});
> > > camera = new Camera3D({zoom:6, focus:100, x:176, z:54});
> > > camera.lens = new PerspectiveLens();
> > > view = new View3D({scene:scene, camera:camera, clipping:clipping});
>
> > > Cheers,
>
> > > JJ.
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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