Hey thanks absolutely perfect! works a treat What is the diff between the perspective lens and the standard lens?
thanks once again Steve On Aug 19, 10:37 am, elguapoloco <[email protected]> wrote: > Hello, > > This example should > help:http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo... > > Basically you can use Frustum Clipping to avoid whole objects being > removed when only parts of them are visible. Right click and View > Source for the code: > > scene = new Scene3D(); > clipping = new FrustumClipping({minZ:10}); > camera = new Camera3D({zoom:6, focus:100, x:176, z:54}); > camera.lens = new PerspectiveLens(); > view = new View3D({scene:scene, camera:camera, clipping:clipping}); > > Cheers, > > JJ.
