Hey thanks absolutely perfect! works a treat

What is the diff between the perspective lens and the standard lens?

thanks once again
Steve

On Aug 19, 10:37 am, elguapoloco
<[email protected]> wrote:
> Hello,
>
> This example should 
> help:http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo...
>
> Basically you can use Frustum Clipping to avoid whole objects being
> removed when only parts of them are visible. Right click and View
> Source for the code:
>
> scene = new Scene3D();
> clipping = new FrustumClipping({minZ:10});
> camera = new Camera3D({zoom:6, focus:100, x:176, z:54});
> camera.lens = new PerspectiveLens();
> view = new View3D({scene:scene, camera:camera, clipping:clipping});
>
> Cheers,
>
> JJ.

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