Hi bgr, I'm glad to say that we have a material like that in development. It's working but still needs some refactoring to fit nicely in the existing codebase. I hope to finish up that part soon so we can integrate it :)
David On Aug 19, 12:12 pm, Fabrice3D <[email protected]> wrote: > The example you reffer to, is a flash3d relic of mine :) > the code is too expensive as is, and it's using displacement, not > normalmaps > > we have now some beauties opening new possibilities... > but I let David Lenaerts extend on this.. > > Fabrice > > On Aug 19, 2009, at 11:51 AM, bgr wrote: > > > > > > > Fabrice, any help on this ? :) > > > On Aug 14, 4:44 am, bgr <[email protected]> wrote: > >> Is it possible to have a normal mapped model have a reflection that > >> takes the normal map into account (or additional bump map if needed), > >> to achieve effect similar to > >> thishttp://www.closier.nl/playground/bump1.html > >> ? > >> I tried messing with combining stuff into CompositeMaterial and I > >> don't think it can be done that way.
