Hi bgr,

I'm glad to say that we have a material like that in development. It's
working but still needs some refactoring to fit nicely in the existing
codebase. I hope to finish up that part soon so we can integrate it :)

David

On Aug 19, 12:12 pm, Fabrice3D <[email protected]> wrote:
> The example you reffer to, is a flash3d relic of mine :)
> the code is too expensive as is, and it's using displacement, not  
> normalmaps
>
> we have now some beauties opening new possibilities...
> but I let David Lenaerts extend on this..
>
> Fabrice
>
> On Aug 19, 2009, at 11:51 AM, bgr wrote:
>
>
>
>
>
> > Fabrice, any help on this ? :)
>
> > On Aug 14, 4:44 am, bgr <[email protected]> wrote:
> >> Is it possible to have a normal mapped model have a reflection that
> >> takes the normal map into account (or additional bump map if needed),
> >> to achieve effect similar to 
> >> thishttp://www.closier.nl/playground/bump1.html
> >> ?
> >> I tried messing with combining stuff into CompositeMaterial and I
> >> don't think it can be done that way.

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