That's great, thanks!
On Aug 19, 12:30 pm, David Lenaerts <[email protected]> wrote: > Hi bgr, > > I'm glad to say that we have a material like that in development. It's > working but still needs some refactoring to fit nicely in the existing > codebase. I hope to finish up that part soon so we can integrate it :) > > David > > On Aug 19, 12:12 pm, Fabrice3D <[email protected]> wrote: > > > The example you reffer to, is a flash3d relic of mine :) > > the code is too expensive as is, and it's using displacement, not > > normalmaps > > > we have now some beauties opening new possibilities... > > but I let David Lenaerts extend on this.. > > > Fabrice > > > On Aug 19, 2009, at 11:51 AM, bgr wrote: > > > > Fabrice, any help on this ? :) > > > > On Aug 14, 4:44 am, bgr <[email protected]> wrote: > > >> Is it possible to have a normal mapped model have a reflection that > > >> takes the normal map into account (or additional bump map if needed), > > >> to achieve effect similar to > > >> thishttp://www.closier.nl/playground/bump1.html > > >> ? > > >> I tried messing with combining stuff into CompositeMaterial and I > > >> don't think it can be done that way. > >
