That's great, thanks!

On Aug 19, 12:30 pm, David Lenaerts <[email protected]> wrote:
> Hi bgr,
>
> I'm glad to say that we have a material like that in development. It's
> working but still needs some refactoring to fit nicely in the existing
> codebase. I hope to finish up that part soon so we can integrate it :)
>
> David
>
> On Aug 19, 12:12 pm, Fabrice3D <[email protected]> wrote:
>
> > The example you reffer to, is a flash3d relic of mine :)
> > the code is too expensive as is, and it's using displacement, not  
> > normalmaps
>
> > we have now some beauties opening new possibilities...
> > but I let David Lenaerts extend on this..
>
> > Fabrice
>
> > On Aug 19, 2009, at 11:51 AM, bgr wrote:
>
> > > Fabrice, any help on this ? :)
>
> > > On Aug 14, 4:44 am, bgr <[email protected]> wrote:
> > >> Is it possible to have a normal mapped model have a reflection that
> > >> takes the normal map into account (or additional bump map if needed),
> > >> to achieve effect similar to 
> > >> thishttp://www.closier.nl/playground/bump1.html
> > >> ?
> > >> I tried messing with combining stuff into CompositeMaterial and I
> > >> don't think it can be done that way.
>
>

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