hi, im looking for a way to dssapear my directional sprite of the
scene smoothly, like my preivous post, at the end the depth material
an a z filter were necesarry, i was wondering if this could be made
with the sprite directional, for example:
var lostSoul:LostSoul;
lostSoul = new LostSoul();
lostSoul.renderer=new BasicRenderer(zdepth);
scene.addChild(lostSoul);
ofc this doenst works, or i woulndt be bothering here :p
where i can use the DepthBitmapMaterial, cause the class only allows
BitmapMaterials...
if this is not posible, theres a way to control the alpha acording to
the distance of the camera?