The fps you are getting sound "about" right with dynamic shading. Did you try the Cache materials? It's the same material just "Cache" at the end, it only renders once, so all the power is given back to the engine to render your 3,000+ faces without lights.
-Pete On Fri, Aug 28, 2009 at 9:12 AM, webattitude <[email protected]> wrote: > > Furthermore the file is zipped and embedded in swf. > Also, the standalone flashplayers work fine but not iceweasel x86_64 > plugin which is stucked at parsing. > > --- > thomas > > On 28 août, 14:21, webattitude <[email protected]> wrote: > > Hi, > > > > I've created and bones-animated a 3d object with blender (3080 T > > elements from a3d stats). I'm using a3d 3.3 and I've imported the > > collada file into a simple app. Then I've added a phong material. I > > use an enterframe handler to animate the object : "animation.update > > (timestamp/1000);". > > The animation runs at 4fps max with a debug swf or 8fps with release > > build. > > With a shadingColorMaterial fps goes up to 6fps and 14fps. > > Are such low fps expectable ? If so why ? flashplayers I use are linux > > versions. > > > > --- > > thomas > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
