The app you did is really awesome, using prefab would be great and
would be definitely a great improvement in workflow, but unfortunately
I cant install air apps... there seems to be a problem with recent
x86_64 amd cpu and air installer... :(

thomas

On 2 oct, 13:26, Fabrice3D <[email protected]> wrote:
> > I'm not sure about how to create/use normal maps
>
> you can do this the easy way now...www.closier.nl/prefab
>
> Fabrice
>
> On Oct 2, 2009, at 12:50 PM, webattitude wrote:
>
>
>
> > Thanks for explanation, Rob.
> > The texture is quite simple : black color with no bitmap, no bump ;
> > the only effect to be rendered is specular. So can the normal map be a
> > single colored bitmap ?
>
> > I'm not sure about how to create/use normal maps : from a blender
> > tutorial the created normal map seems to be function of camera
> > orientation when high res object is rendered, but how to get a normal
> > map to be applied to a real 3d object which will be viewed from
> > everywhere around, ie not applied to a simple plane ?
> > Please have a look at :http://www.web-attitude.fr/flash/webattitude.html
> > (move the sheet if 3d object is not visible), collada doesnt load with
> > x86_64 linux flashplayer, so please use 32bit plugin or standalone if
> > you're using linux.
>
> > have a good day,
> > thomas
>
> > On 12 sep, 00:54, Rob Bateman <[email protected]> wrote:
> >> phongmaterial is slow when using an object made out of many meshes  
> >> and
> >> triangles, because of the extra work being done by the material  
> >> layering
> >> necessary to create the phong effect
>
> >> in contrast, the dot3bitmapmaterial in 3.3 uses no layers, so  
> >> should be a
> >> lot faster by comparison. but this requires a normalmap which is an  
> >> encoding
> >> of the surfaces normals of the object in a separate bitmap image.  
> >> this is
> >> combined with the texture map to produce the lighting seen in the  
> >> mustang
> >> demo.
>
> >> explaining normal maps is probably not something easily done in a  
> >> single
> >> mail, but any 3d game designer worth his salt should be able to  
> >> produce them
> >> using modeling software. you could also check out our  
> >> NormalMapGenerator
> >> class in materials.utils, that can create a normalmap image from  
> >> existing
> >> geometry and a heightmap texture
>
> >> hth!
>
> >> Rob
>
> >> On Tue, Sep 1, 2009 at 10:43 PM, webattitude  
> >> <[email protected]> wrote:
>
> >>> Arent there so much hight fps examples with reflections, speculars  
> >>> or
> >>> so... ?
> >>> The rendered object I use is yet simple and small in animation (a
> >>> hundred pixels wide).
> >>> BTW, what is the dot3bitmapmaterial used in mustang demo (http://
>
> >>>www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMustang/A
> >>> ...
> >>> )
> >>> ? angles are smooth there...
>
> >>> ---
> >>> thomas
>
> >>> On 28 août, 16:32, Peter Kapelyan <[email protected]> wrote:
> >>>> The fps you are getting sound "about" right with dynamic shading.  
> >>>> Did you
> >>>> try the Cache materials? It's the same material just "Cache" at  
> >>>> the end,
> >>> it
> >>>> only renders once, so all the power is given back to the engine  
> >>>> to render
> >>>> your 3,000+ faces without lights.
>
> >>>> -Pete
>
> >>>> On Fri, Aug 28, 2009 at 9:12 AM, webattitude  
> >>>> <[email protected]>
> >>> wrote:
>
> >>>>> Furthermore the file is zipped and embedded in swf.
> >>>>> Also, the standalone flashplayers work fine but not iceweasel  
> >>>>> x86_64
> >>>>> plugin which is stucked at parsing.
>
> >>>>> ---
> >>>>> thomas
>
> >>>>> On 28 août, 14:21, webattitude <[email protected]> wrote:
> >>>>>> Hi,
>
> >>>>>> I've created and bones-animated a 3d object with blender (3080 T
> >>>>>> elements from a3d stats). I'm using a3d 3.3 and I've imported the
> >>>>>> collada file into a simple app. Then I've added a phong  
> >>>>>> material. I
> >>>>>> use an enterframe handler to animate the object :  
> >>>>>> "animation.update
> >>>>>> (timestamp/1000);".
> >>>>>> The animation runs at 4fps max with a debug swf or 8fps with  
> >>>>>> release
> >>>>>> build.
> >>>>>> With a shadingColorMaterial fps goes up to 6fps and 14fps.
> >>>>>> Are such low fps expectable ? If so why ? flashplayers I use are
> >>> linux
> >>>>>> versions.
>
> >>>>>> ---
> >>>>>> thomas
>
> >>>> --
> >>>> ___________________
>
> >>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>> HTTP://AWAY3D.COM
>
> >> --
> >> Rob Bateman
> >> Flash Development & Consultancy
>
> >> [email protected]

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