The app you did is really awesome, using prefab would be great and would be definitely a great improvement in workflow, but unfortunately I cant install air apps... there seems to be a problem with recent x86_64 amd cpu and air installer... :(
thomas On 2 oct, 13:26, Fabrice3D <[email protected]> wrote: > > I'm not sure about how to create/use normal maps > > you can do this the easy way now...www.closier.nl/prefab > > Fabrice > > On Oct 2, 2009, at 12:50 PM, webattitude wrote: > > > > > Thanks for explanation, Rob. > > The texture is quite simple : black color with no bitmap, no bump ; > > the only effect to be rendered is specular. So can the normal map be a > > single colored bitmap ? > > > I'm not sure about how to create/use normal maps : from a blender > > tutorial the created normal map seems to be function of camera > > orientation when high res object is rendered, but how to get a normal > > map to be applied to a real 3d object which will be viewed from > > everywhere around, ie not applied to a simple plane ? > > Please have a look at :http://www.web-attitude.fr/flash/webattitude.html > > (move the sheet if 3d object is not visible), collada doesnt load with > > x86_64 linux flashplayer, so please use 32bit plugin or standalone if > > you're using linux. > > > have a good day, > > thomas > > > On 12 sep, 00:54, Rob Bateman <[email protected]> wrote: > >> phongmaterial is slow when using an object made out of many meshes > >> and > >> triangles, because of the extra work being done by the material > >> layering > >> necessary to create the phong effect > > >> in contrast, the dot3bitmapmaterial in 3.3 uses no layers, so > >> should be a > >> lot faster by comparison. but this requires a normalmap which is an > >> encoding > >> of the surfaces normals of the object in a separate bitmap image. > >> this is > >> combined with the texture map to produce the lighting seen in the > >> mustang > >> demo. > > >> explaining normal maps is probably not something easily done in a > >> single > >> mail, but any 3d game designer worth his salt should be able to > >> produce them > >> using modeling software. you could also check out our > >> NormalMapGenerator > >> class in materials.utils, that can create a normalmap image from > >> existing > >> geometry and a heightmap texture > > >> hth! > > >> Rob > > >> On Tue, Sep 1, 2009 at 10:43 PM, webattitude > >> <[email protected]> wrote: > > >>> Arent there so much hight fps examples with reflections, speculars > >>> or > >>> so... ? > >>> The rendered object I use is yet simple and small in animation (a > >>> hundred pixels wide). > >>> BTW, what is the dot3bitmapmaterial used in mustang demo (http:// > > >>>www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMustang/A > >>> ... > >>> ) > >>> ? angles are smooth there... > > >>> --- > >>> thomas > > >>> On 28 août, 16:32, Peter Kapelyan <[email protected]> wrote: > >>>> The fps you are getting sound "about" right with dynamic shading. > >>>> Did you > >>>> try the Cache materials? It's the same material just "Cache" at > >>>> the end, > >>> it > >>>> only renders once, so all the power is given back to the engine > >>>> to render > >>>> your 3,000+ faces without lights. > > >>>> -Pete > > >>>> On Fri, Aug 28, 2009 at 9:12 AM, webattitude > >>>> <[email protected]> > >>> wrote: > > >>>>> Furthermore the file is zipped and embedded in swf. > >>>>> Also, the standalone flashplayers work fine but not iceweasel > >>>>> x86_64 > >>>>> plugin which is stucked at parsing. > > >>>>> --- > >>>>> thomas > > >>>>> On 28 août, 14:21, webattitude <[email protected]> wrote: > >>>>>> Hi, > > >>>>>> I've created and bones-animated a 3d object with blender (3080 T > >>>>>> elements from a3d stats). I'm using a3d 3.3 and I've imported the > >>>>>> collada file into a simple app. Then I've added a phong > >>>>>> material. I > >>>>>> use an enterframe handler to animate the object : > >>>>>> "animation.update > >>>>>> (timestamp/1000);". > >>>>>> The animation runs at 4fps max with a debug swf or 8fps with > >>>>>> release > >>>>>> build. > >>>>>> With a shadingColorMaterial fps goes up to 6fps and 14fps. > >>>>>> Are such low fps expectable ? If so why ? flashplayers I use are > >>> linux > >>>>>> versions. > > >>>>>> --- > >>>>>> thomas > > >>>> -- > >>>> ___________________ > > >>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>> HTTP://AWAY3D.COM > > >> -- > >> Rob Bateman > >> Flash Development & Consultancy > > >> [email protected]
