Arent there so much hight fps examples with reflections, speculars or so... ? The rendered object I use is yet simple and small in animation (a hundred pixels wide). BTW, what is the dot3bitmapmaterial used in mustang demo (http:// www.infiniteturtles.co.uk/projects/away3d/demos/NormalmappedMustang/Advanced_NormalmappedMustang.html) ? angles are smooth there...
--- thomas On 28 août, 16:32, Peter Kapelyan <[email protected]> wrote: > The fps you are getting sound "about" right with dynamic shading. Did you > try the Cache materials? It's the same material just "Cache" at the end, it > only renders once, so all the power is given back to the engine to render > your 3,000+ faces without lights. > > -Pete > > > > On Fri, Aug 28, 2009 at 9:12 AM, webattitude <[email protected]> wrote: > > > Furthermore the file is zipped and embedded in swf. > > Also, the standalone flashplayers work fine but not iceweasel x86_64 > > plugin which is stucked at parsing. > > > --- > > thomas > > > On 28 août, 14:21, webattitude <[email protected]> wrote: > > > Hi, > > > > I've created and bones-animated a 3d object with blender (3080 T > > > elements from a3d stats). I'm using a3d 3.3 and I've imported the > > > collada file into a simple app. Then I've added a phong material. I > > > use an enterframe handler to animate the object : "animation.update > > > (timestamp/1000);". > > > The animation runs at 4fps max with a debug swf or 8fps with release > > > build. > > > With a shadingColorMaterial fps goes up to 6fps and 14fps. > > > Are such low fps expectable ? If so why ? flashplayers I use are linux > > > versions. > > > > --- > > > thomas > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
