There seems to be a bug in the map6 property for a Cube. applying a grid texture shows that it is only wrapping the Left Right and Down parts, and none of the text shows from my Bitmap texture;
The Front, Back, and Up sections are not used at all... I have posted the materials used. can anyone see what is going wrong here? http://groups.google.com/group/away3d-dev/web/map1-01.png http://groups.google.com/group/away3d-dev/web/grid1-01.png http://groups.google.com/group/away3d-dev/web/Screen%20shot%202009-08-30%20at%2012.50.17.png http://groups.google.com/group/away3d-dev/web/Screen%20shot%202009-08-30%20at%2012.46.46.png snippet below: private function initMaterials():void { //inside = new BitmapMaterial(Cast.bitmap(new fullMap())); outside = new ColorMaterial(0xffc00); inside = new TransformBitmapMaterial(Cast.bitmap(new fullMap)); } private function initObjects():void { generateCube(); } private function initCameraPositions():void { var cameraZpos:Number = (cube1.depth/2)*3.0; trace(cameraZpos); // insideCameraPosition = new Number3D(cube1.x,cube1.y,cameraZpos); camera.focus = 40; //camera.pitch(30); camera.position = insideCameraPosition; //camera.target = cube1; } private function initListeners():void { stage.addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(e:Event):void { view.render(); } private function generateCube():void { cube1 = new Cube(); cube1.width = cube1.height = cube1.depth = cubeSize; cube1.name = "cube1"; cube1.material = inside; inside.scaleX = 1; inside.scaleY = 1; cube1.back = outside; cube1.map6 = true; cube1.flip = false; //cube1.bothsides = true; cube1.rotationX = 45; cube1.rotationY = 45; cube1.addOnMouseOver(onRollOver); cube1.addOnMouseOut(onRollOut); scene.addChild(cube1); } can anyone shed any light on what is going on here, i am going to try this with some older releases.
