spot on, can I see your source for that and the maps so that I can see where I am going wrong??
thanks again for the fast response On Aug 30, 9:23 pm, Fabrice3D <[email protected]> wrote: > This demo says you must do something > wrong...http://www.closier.nl/playground/cubeprops.swf > > I will test it asap just to make sure, F10 right? > > Fabrice > On Aug 30, 2009, at 10:06 PM, morphean wrote: > > > > > > > thats what I mean i think there is a bug since the cube only shows 3 > > of the surfaces not all 6.. > > > should I post something in the bug tracker?? > > > On Aug 30, 8:46 pm, Fabrice3D <[email protected]> wrote: > >> I do not know from memory if the order is ok, but you should see each > >> colors displayed on each sides of your cube. > >> using bitmapmaterial, with no transforms. > > >> Fabrice > > >> On Aug 30, 2009, at 9:34 PM, morphean wrote: > > >>> can you confirm that my source bitmap for the map6 property is > >>> correct? > > >>>http://groups.google.com/group/away3d-dev/web/map1-01.png > > >>> since it only produces texture on 3 of the sides as per the second > >>> screenshot > > >>>http://away3d-dev.googlegroups.com/web/Screen%20shot%202009-08-30%20a > >>> ... > > >>> thanks again > > >>> On Aug 30, 8:06 pm, Fabrice3D <[email protected]> wrote: > >>>> thats not a bug. that the way it behaves. > >>>> if you do use map 6, your map holds the 6 sides information in one > >>>> single source bitmapdata. > >>>> ideal to make a skybox, the inside of a box... > > >>>> now you do apply a transform material. > >>>> if you want to show your grid, just pass a bitmapmaterial, and do > >>>> not > >>>> set map6 > >>>> then your grid will be set over each sides of the cube. > > >>>> Fabrice > > >>>> On Aug 30, 2009, at 2:00 PM, morphean wrote: > > >>>>> There seems to be a bug in the map6 property for a Cube. > > >>>>> applying a grid texture shows that it is only wrapping the Left > >>>>> Right > >>>>> and Down parts, and none of the text shows from my Bitmap texture; > > >>>>> The Front, Back, and Up sections are not used at all... > > >>>>> I have posted the materials used. can anyone see what is going > >>>>> wrong > >>>>> here? > > >>>>>http://groups.google.com/group/away3d-dev/web/map1-01.png > >>>>>http://groups.google.com/group/away3d-dev/web/grid1-01.png > >>>>>http://groups.google.com/group/away3d-dev/web/Screen%20shot%202009-08 > >>>>> ... > >>>>>http://groups.google.com/group/away3d-dev/web/Screen%20shot%202009-08 > >>>>> ... > > >>>>> snippet below: > > >>>>> private function initMaterials():void { > > >>>>> //inside = new BitmapMaterial(Cast.bitmap(new > >>>>> fullMap())); > >>>>> outside = new ColorMaterial(0xffc00); > >>>>> inside = new TransformBitmapMaterial(Cast.bitmap(new > >>>>> fullMap)); > > >>>>> } > > >>>>> private function initObjects():void { > > >>>>> generateCube(); > > >>>>> } > > >>>>> private function initCameraPositions():void { > > >>>>> var cameraZpos:Number = (cube1.depth/2)*3.0; > >>>>> trace(cameraZpos); > >>>>> // > >>>>> insideCameraPosition = new > >>>>> Number3D(cube1.x,cube1.y,cameraZpos); > >>>>> camera.focus = 40; > >>>>> //camera.pitch(30); > >>>>> camera.position = insideCameraPosition; > >>>>> //camera.target = cube1; > > >>>>> } > >>>>> private function initListeners():void { > > >>>>> stage.addEventListener(Event.ENTER_FRAME, > >>>>> onEnterFrame); > >>>>> } > > >>>>> private function onEnterFrame(e:Event):void { > >>>>> view.render(); > >>>>> } > > >>>>> private function generateCube():void { > >>>>> cube1 = new Cube(); > >>>>> cube1.width = cube1.height = cube1.depth = cubeSize; > >>>>> cube1.name = "cube1"; > >>>>> cube1.material = inside; > >>>>> inside.scaleX = 1; > >>>>> inside.scaleY = 1; > >>>>> cube1.back = outside; > >>>>> cube1.map6 = true; > >>>>> cube1.flip = false; > > >>>>> //cube1.bothsides = true; > >>>>> cube1.rotationX = 45; > >>>>> cube1.rotationY = 45; > >>>>> cube1.addOnMouseOver(onRollOver); > >>>>> cube1.addOnMouseOut(onRollOut); > >>>>> scene.addChild(cube1); > >>>>> } > > >>>>> can anyone shed any light on what is going on here, i am going to > >>>>> try > >>>>> this with some older releases.
