thats what I mean i think there is a bug since the cube only shows 3
of the surfaces not all 6..

should I post something in the bug tracker??


On Aug 30, 8:46 pm, Fabrice3D <[email protected]> wrote:
> I do not know from memory if the order is ok, but you should see each  
> colors displayed on each sides of your cube.
> using bitmapmaterial, with no transforms.
>
> Fabrice
>
> On Aug 30, 2009, at 9:34 PM, morphean wrote:
>
>
>
>
>
> > can you confirm that my source bitmap for the map6 property is
> > correct?
>
> >http://groups.google.com/group/away3d-dev/web/map1-01.png
>
> > since it only produces texture on 3 of the sides as per the second
> > screenshot
>
> >http://away3d-dev.googlegroups.com/web/Screen%20shot%202009-08-30%20a...
>
> > thanks again
>
> > On Aug 30, 8:06 pm, Fabrice3D <[email protected]> wrote:
> >> thats not a bug. that the way it behaves.
> >> if you do use map 6, your map holds the 6 sides information in one
> >> single source bitmapdata.
> >> ideal to make a skybox, the inside of a box...
>
> >> now you do apply a transform material.
> >> if you want to show your grid, just pass a bitmapmaterial, and do not
> >> set map6
> >> then your grid will be set over each sides of the cube.
>
> >> Fabrice
>
> >> On Aug 30, 2009, at 2:00 PM, morphean wrote:
>
> >>> There seems to be a bug in the map6 property for a Cube.
>
> >>> applying a grid texture shows that it is only wrapping the Left  
> >>> Right
> >>> and Down parts, and none of the text shows from my Bitmap texture;
>
> >>> The Front, Back, and Up sections are not used at all...
>
> >>> I have posted the materials used. can anyone see what is going wrong
> >>> here?
>
> >>>http://groups.google.com/group/away3d-dev/web/map1-01.png
> >>>http://groups.google.com/group/away3d-dev/web/grid1-01.png
> >>>http://groups.google.com/group/away3d-dev/web/Screen%20shot%202009-08
> >>> ...
> >>>http://groups.google.com/group/away3d-dev/web/Screen%20shot%202009-08
> >>> ...
>
> >>> snippet below:
>
> >>> private function initMaterials():void {
>
> >>>            //inside = new BitmapMaterial(Cast.bitmap(new  
> >>> fullMap()));
> >>>            outside = new ColorMaterial(0xffc00);
> >>>            inside = new TransformBitmapMaterial(Cast.bitmap(new  
> >>> fullMap));
>
> >>>            }
>
> >>>            private function initObjects():void {
>
> >>>            generateCube();
>
> >>>            }
>
> >>>            private function initCameraPositions():void {
>
> >>>            var cameraZpos:Number = (cube1.depth/2)*3.0;
> >>>            trace(cameraZpos);
> >>>            //
> >>>            insideCameraPosition = new  
> >>> Number3D(cube1.x,cube1.y,cameraZpos);
> >>>            camera.focus = 40;
> >>>            //camera.pitch(30);
> >>>            camera.position = insideCameraPosition;
> >>>            //camera.target = cube1;
>
> >>>            }
> >>>            private function initListeners():void {
>
> >>>            stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
> >>>            }
>
> >>>            private function onEnterFrame(e:Event):void {
> >>>            view.render();
> >>>            }
>
> >>>            private function generateCube():void {
> >>>            cube1 = new Cube();
> >>>            cube1.width = cube1.height = cube1.depth = cubeSize;
> >>>            cube1.name = "cube1";
> >>>            cube1.material = inside;
> >>>            inside.scaleX = 1;
> >>>            inside.scaleY = 1;
> >>>            cube1.back = outside;
> >>>            cube1.map6 = true;
> >>>            cube1.flip = false;
>
> >>>            //cube1.bothsides = true;
> >>>            cube1.rotationX = 45;
> >>>            cube1.rotationY = 45;
> >>>            cube1.addOnMouseOver(onRollOver);
> >>>            cube1.addOnMouseOut(onRollOut);
> >>>            scene.addChild(cube1);
> >>>            }
>
> >>> can anyone shed any light on what is going on here, i am going to  
> >>> try
> >>> this with some older releases.

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