what about moving hoverCameras, is it possible to have the orbit around another point or is it only the origin that they can move around. I want to set up a load of cameras to view the insides of objects in the same way a hoverCamera does but at the moment each hoverCam I set up only revolves around 0,0,0, whereas my object center might be at 200,200,200
thanks morph -----Original Message----- From: "Jensa" <[email protected]> Sent: Wednesday, 2 September, 2009 09:56 To: "away3d.dev" <[email protected]> Subject: [away3d] Re: cameras - hierarchy Hi morphean, Cameras cannot be attached to anything. You always set the camera to one of your views using: view.camera = myCamera; J On Sep 1, 6:55 pm, morphean <[email protected]> wrote: > can cameras be attached to Object3DContainers or can they only be > attached to view.scene ?? > > thanks
