what about moving hoverCameras, is it possible to have the orbit around another 
point or is it only the origin that they can move around. I want to set up a 
load of cameras to view the insides of objects in the same way a hoverCamera 
does but at the moment each hoverCam I set up only revolves around 0,0,0, 
whereas my object center might be at 200,200,200

thanks

morph



-----Original Message-----
From: "Jensa" <[email protected]>
Sent: Wednesday, 2 September, 2009 09:56
To: "away3d.dev" <[email protected]>
Subject: [away3d] Re: cameras - hierarchy


Hi morphean,
Cameras cannot be attached to anything. You always set the camera to
one of your views using:

view.camera = myCamera;

J

On Sep 1, 6:55 pm, morphean <[email protected]> wrote:
> can cameras be attached to Object3DContainers or can they only be
> attached to view.scene ??
>
> thanks


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