Yes, and yes.

To make a "null" or invisible object, you can just create a new
DisplayObject3D(), that way you can save some memory instead of using a
cube. Although a cube is a good idea because you can show it (visible=true),
and use it for debug purposes etc.

-Pete

On Wed, Sep 2, 2009 at 9:44 AM, morphean <[email protected]> wrote:

>
> so for example;
>
> initial setup
>
> 1. setup a cube in the centre at 0,0,0
> 2. hoverCamera.target = thatCube;
> 3. thatCube.visible = false;
> 4. onActionWhatever => Tweener.addTween(thatCube, {x:200,y:200,z:
> 200,time:3,transition:"easeInQuart"});
>
> then the camera will orbit around the invisible cube, is that correct?
> and if I set visible to false, the item is still in the display list
> just not visible?
>
> thanks
>
>
> On Sep 2, 10:24 am, Jensa <[email protected]> wrote:
> > I've kind of replied to this already in the other thread you started,
> > but just make a Cube at the position 200,200,200 and set the target of
> > the HoverCam to follow this :)
> >
> > J
> >
> > On Sep 2, 11:06 am, [email protected] wrote:
> >
> >
> >
> > > what about moving hoverCameras, is it possible to have the orbit around
> another point or is it only the origin that they can move around. I want to
> set up a load of cameras to view the insides of objects in the same way a
> hoverCamera does but at the moment each hoverCam I set up only revolves
> around 0,0,0, whereas my object center might be at 200,200,200
> >
> > > thanks
> >
> > > morph
> >
> > > -----Original Message-----
> > > From: "Jensa" <[email protected]>
> > > Sent: Wednesday, 2 September, 2009 09:56
> > > To: "away3d.dev" <[email protected]>
> > > Subject: [away3d] Re: cameras - hierarchy
> >
> > > Hi morphean,
> > > Cameras cannot be attached to anything. You always set the camera to
> > > one of your views using:
> >
> > > view.camera = myCamera;
> >
> > > J
> >
> > > On Sep 1, 6:55 pm, morphean <[email protected]> wrote:
> > > > can cameras be attached to Object3DContainers or can they only be
> > > > attached to view.scene ??
> >
> > > > thanks
>



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