I've kind of replied to this already in the other thread you started,
but just make a Cube at the position 200,200,200 and set the target of
the HoverCam to follow this :)

J

On Sep 2, 11:06 am, [email protected] wrote:
> what about moving hoverCameras, is it possible to have the orbit around 
> another point or is it only the origin that they can move around. I want to 
> set up a load of cameras to view the insides of objects in the same way a 
> hoverCamera does but at the moment each hoverCam I set up only revolves 
> around 0,0,0, whereas my object center might be at 200,200,200
>
> thanks
>
> morph
>
> -----Original Message-----
> From: "Jensa" <[email protected]>
> Sent: Wednesday, 2 September, 2009 09:56
> To: "away3d.dev" <[email protected]>
> Subject: [away3d] Re: cameras - hierarchy
>
> Hi morphean,
> Cameras cannot be attached to anything. You always set the camera to
> one of your views using:
>
> view.camera = myCamera;
>
> J
>
> On Sep 1, 6:55 pm, morphean <[email protected]> wrote:
> > can cameras be attached to Object3DContainers or can they only be
> > attached to view.scene ??
>
> > thanks

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