I've kind of replied to this already in the other thread you started, but just make a Cube at the position 200,200,200 and set the target of the HoverCam to follow this :)
J On Sep 2, 11:06 am, [email protected] wrote: > what about moving hoverCameras, is it possible to have the orbit around > another point or is it only the origin that they can move around. I want to > set up a load of cameras to view the insides of objects in the same way a > hoverCamera does but at the moment each hoverCam I set up only revolves > around 0,0,0, whereas my object center might be at 200,200,200 > > thanks > > morph > > -----Original Message----- > From: "Jensa" <[email protected]> > Sent: Wednesday, 2 September, 2009 09:56 > To: "away3d.dev" <[email protected]> > Subject: [away3d] Re: cameras - hierarchy > > Hi morphean, > Cameras cannot be attached to anything. You always set the camera to > one of your views using: > > view.camera = myCamera; > > J > > On Sep 1, 6:55 pm, morphean <[email protected]> wrote: > > can cameras be attached to Object3DContainers or can they only be > > attached to view.scene ?? > > > thanks
