Hey Shiny Could anyone tell me what's the differences between a Flex project and a > ActionScript3 project except that the later can not use those Flex > components? >
that basically is the only practical difference. a flex project will start with a much higher compile size because of the component framework it pulls in By the way, I believe the plugin I created is the first free & open-source > eclipse plugin for building ActionScript3 code. Correct me if I was wrong. > Check it out at > http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if > you are interested. Thanks. interesting! actually, i believe asdt was the first (now sadly defunct) ah no, i stand corrected! sourceforge still has the plugin here: http://sourceforge.net/projects/aseclipseplugin/ On Fri, Sep 11, 2009 at 3:23 PM, shone fu <[email protected]> wrote: > Hello, this is interesting. > > Could anyone tell me what's the differences between a Flex project and a > ActionScript3 project except that the later can not use those Flex > components? > > Actually as a professional Java programmer, I am very new to ActionScript3. > Recently I created an Eclipse plugin to edit, build and debug ActionScript > 3, but from this thread, I realized that I have messed up the ideas of Flex > and AS3. --- thanks you guys! > > By the way, I believe the plugin I created is the first free & open-source > eclipse plugin for building ActionScript3 code. Correct me if I was wrong. > Check it out at > http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if > you are interested. Thanks. > > shiny > > > On Thu, Sep 10, 2009 at 7:32 PM, Jensa <[email protected]> wrote: > >> >> AILogger is a neat solution, Flex or AS3: >> http://www.oyvindnordhagen.com/blog/category/flash/ailogger-flash/ >> >> J >> >> On Sep 10, 1:00 am, Amarnaman <[email protected]> wrote: >> > Ah, glad you said that! Now if I can just get a logging system working >> > with the ActionScript project I'd be laughing. Any ideas gratefully >> > received 8) >> > >> > Thanks! >> > >> > Yvan. >> > >> > On Sep 9, 9:25 pm, richardolsson <[email protected]> wrote: >> > >> > >> > >> > > You would generally not use any Flex in an Away3D game project, so I >> > > suggest you select the "ActionScript project" type, if you're in Flex >> > > Builder. >> > >> > > Cheers >> > > /R >> > >> > > On Sep 9, 5:00 pm, Amarnaman <[email protected]> wrote: >> > >> > > > As an obvious follow-on from my previous post, is it preferable to >> > > > create fullscreen game-like Away3D projects as Flex projects or >> > > > ActionScript projects??? >> > >> > > > Yvan. >> > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
