Hey Shiny

Could anyone tell me what's the differences between a Flex project and a
> ActionScript3 project except that the later can not use those Flex
> components?
>

that basically is the only practical difference. a flex project will start
with a much higher compile size because of the component framework it pulls
in

 By the way, I believe the plugin I created is the first free & open-source
> eclipse plugin for building ActionScript3 code. Correct me if I was wrong.
> Check it out at 
> http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if
>  you are interested. Thanks.


interesting! actually, i believe asdt was the first (now sadly defunct)

ah no, i stand corrected! sourceforge still has the plugin here:

http://sourceforge.net/projects/aseclipseplugin/



On Fri, Sep 11, 2009 at 3:23 PM, shone fu <[email protected]> wrote:

> Hello, this is interesting.
>
> Could anyone tell me what's the differences between a Flex project and a
> ActionScript3 project except that the later can not use those Flex
> components?
>
> Actually as a professional Java programmer, I am very new to ActionScript3.
> Recently I created an Eclipse plugin to edit, build and debug ActionScript
> 3, but from this thread, I realized that I have messed up the ideas of Flex
> and AS3. --- thanks you guys!
>
> By the way, I believe the plugin I created is the first free & open-source
> eclipse plugin for building ActionScript3 code. Correct me if I was wrong.
> Check it out at 
> http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if
>  you are interested. Thanks.
>
> shiny
>
>
> On Thu, Sep 10, 2009 at 7:32 PM, Jensa <[email protected]> wrote:
>
>>
>> AILogger is a neat solution, Flex or AS3:
>> http://www.oyvindnordhagen.com/blog/category/flash/ailogger-flash/
>>
>> J
>>
>> On Sep 10, 1:00 am, Amarnaman <[email protected]> wrote:
>> > Ah, glad you said that! Now if I can just get a logging system working
>> > with the ActionScript project I'd be laughing. Any ideas gratefully
>> > received 8)
>> >
>> > Thanks!
>> >
>> > Yvan.
>> >
>> > On Sep 9, 9:25 pm, richardolsson <[email protected]> wrote:
>> >
>> >
>> >
>> > > You would generally not use any Flex in an Away3D game project, so I
>> > > suggest you select the "ActionScript project" type, if you're in Flex
>> > > Builder.
>> >
>> > > Cheers
>> > > /R
>> >
>> > > On Sep 9, 5:00 pm, Amarnaman <[email protected]> wrote:
>> >
>> > > > As an obvious follow-on from my previous post, is it preferable to
>> > > > create fullscreen game-like Away3D projects as Flex projects or
>> > > > ActionScript projects???
>> >
>> > > > Yvan.
>>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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