Hi Rob,

Thanks for your clarify.

I know asdt, but it only supports as2, not as3. And there are lots of
differences between 2 and 3, isn't it?

On Sat, Sep 12, 2009 at 12:02 AM, Rob Bateman <[email protected]> wrote:

> Hey Shiny
>
> Could anyone tell me what's the differences between a Flex project and a
>> ActionScript3 project except that the later can not use those Flex
>> components?
>>
>
> that basically is the only practical difference. a flex project will start
> with a much higher compile size because of the component framework it pulls
> in
>
>  By the way, I believe the plugin I created is the first free & open-source
>> eclipse plugin for building ActionScript3 code. Correct me if I was wrong.
>> Check it out at 
>> http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if
>>  you are interested. Thanks.
>
>
> interesting! actually, i believe asdt was the first (now sadly defunct)
>
> ah no, i stand corrected! sourceforge still has the plugin here:
>
> http://sourceforge.net/projects/aseclipseplugin/
>
>
>
> On Fri, Sep 11, 2009 at 3:23 PM, shone fu <[email protected]> wrote:
>
>> Hello, this is interesting.
>>
>> Could anyone tell me what's the differences between a Flex project and a
>> ActionScript3 project except that the later can not use those Flex
>> components?
>>
>> Actually as a professional Java programmer, I am very new to
>> ActionScript3. Recently I created an Eclipse plugin to edit, build and debug
>> ActionScript 3, but from this thread, I realized that I have messed up the
>> ideas of Flex and AS3. --- thanks you guys!
>>
>> By the way, I believe the plugin I created is the first free & open-source
>> eclipse plugin for building ActionScript3 code. Correct me if I was wrong.
>> Check it out at 
>> http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if
>>  you are interested. Thanks.
>>
>> shiny
>>
>>
>> On Thu, Sep 10, 2009 at 7:32 PM, Jensa <[email protected]> wrote:
>>
>>>
>>> AILogger is a neat solution, Flex or AS3:
>>> http://www.oyvindnordhagen.com/blog/category/flash/ailogger-flash/
>>>
>>> J
>>>
>>> On Sep 10, 1:00 am, Amarnaman <[email protected]> wrote:
>>> > Ah, glad you said that! Now if I can just get a logging system working
>>> > with the ActionScript project I'd be laughing. Any ideas gratefully
>>> > received 8)
>>> >
>>> > Thanks!
>>> >
>>> > Yvan.
>>> >
>>> > On Sep 9, 9:25 pm, richardolsson <[email protected]> wrote:
>>> >
>>> >
>>> >
>>> > > You would generally not use any Flex in an Away3D game project, so I
>>> > > suggest you select the "ActionScript project" type, if you're in Flex
>>> > > Builder.
>>> >
>>> > > Cheers
>>> > > /R
>>> >
>>> > > On Sep 9, 5:00 pm, Amarnaman <[email protected]> wrote:
>>> >
>>> > > > As an obvious follow-on from my previous post, is it preferable to
>>> > > > create fullscreen game-like Away3D projects as Flex projects or
>>> > > > ActionScript projects???
>>> >
>>> > > > Yvan.
>>>
>>
>>
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]
> www.infiniteturtles.co.uk
> www.away3d.com
>

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