Hi Rob, Thanks for your clarify.
I know asdt, but it only supports as2, not as3. And there are lots of differences between 2 and 3, isn't it? On Sat, Sep 12, 2009 at 12:02 AM, Rob Bateman <[email protected]> wrote: > Hey Shiny > > Could anyone tell me what's the differences between a Flex project and a >> ActionScript3 project except that the later can not use those Flex >> components? >> > > that basically is the only practical difference. a flex project will start > with a much higher compile size because of the component framework it pulls > in > > By the way, I believe the plugin I created is the first free & open-source >> eclipse plugin for building ActionScript3 code. Correct me if I was wrong. >> Check it out at >> http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if >> you are interested. Thanks. > > > interesting! actually, i believe asdt was the first (now sadly defunct) > > ah no, i stand corrected! sourceforge still has the plugin here: > > http://sourceforge.net/projects/aseclipseplugin/ > > > > On Fri, Sep 11, 2009 at 3:23 PM, shone fu <[email protected]> wrote: > >> Hello, this is interesting. >> >> Could anyone tell me what's the differences between a Flex project and a >> ActionScript3 project except that the later can not use those Flex >> components? >> >> Actually as a professional Java programmer, I am very new to >> ActionScript3. Recently I created an Eclipse plugin to edit, build and debug >> ActionScript 3, but from this thread, I realized that I have messed up the >> ideas of Flex and AS3. --- thanks you guys! >> >> By the way, I believe the plugin I created is the first free & open-source >> eclipse plugin for building ActionScript3 code. Correct me if I was wrong. >> Check it out at >> http://sourceforge.net/projects/as3ide<https://sourceforge.net/projects/as3ide>if >> you are interested. Thanks. >> >> shiny >> >> >> On Thu, Sep 10, 2009 at 7:32 PM, Jensa <[email protected]> wrote: >> >>> >>> AILogger is a neat solution, Flex or AS3: >>> http://www.oyvindnordhagen.com/blog/category/flash/ailogger-flash/ >>> >>> J >>> >>> On Sep 10, 1:00 am, Amarnaman <[email protected]> wrote: >>> > Ah, glad you said that! Now if I can just get a logging system working >>> > with the ActionScript project I'd be laughing. Any ideas gratefully >>> > received 8) >>> > >>> > Thanks! >>> > >>> > Yvan. >>> > >>> > On Sep 9, 9:25 pm, richardolsson <[email protected]> wrote: >>> > >>> > >>> > >>> > > You would generally not use any Flex in an Away3D game project, so I >>> > > suggest you select the "ActionScript project" type, if you're in Flex >>> > > Builder. >>> > >>> > > Cheers >>> > > /R >>> > >>> > > On Sep 9, 5:00 pm, Amarnaman <[email protected]> wrote: >>> > >>> > > > As an obvious follow-on from my previous post, is it preferable to >>> > > > create fullscreen game-like Away3D projects as Flex projects or >>> > > > ActionScript projects??? >>> > >>> > > > Yvan. >>> >> >> > > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] > www.infiniteturtles.co.uk > www.away3d.com >
