I found the link I mentioned, hope this helps

http://www.bigspaceship.com/blog/labs/snaring-mouseenabled/


On Sep 11, 12:34 pm, Rob Bateman <[email protected]> wrote:
> Hey Canado
>
> the problem you have is to do with the nature of 3d mouse events - for them
> to work correctly they require a view.render() to be called every frame.
> This does not necessarily mean that you have to redraw your view every
> frame! triangle caching will take care of that. but other processes need to
> be updated - the mouseevent system being one of them
>
> adding these lines to your code gets everything working:
>
>         addEventListener(Event.ENTER_FRAME, onEnterFrame);
>         function onEnterFrame(e:Event):void
>         {
>             view.render();
>         }
>
> cheers!
>
> Rob
>
>
>
>
>
> On Thu, Sep 10, 2009 at 11:11 AM, Priska <[email protected]> wrote:
>
> > Hi !
>
> > Any clue to solve this problem ?
> > I have the same...
>
> > P.
>
> > On 5 sep, 15:18, doyaydesign <[email protected]> wrote:
> > > Li is right, it is a Flash bug. I saw a blog entry addressing this and
> > > think he had a solution. I'll try to find it again.
>
> > > On Sep 4, 11:21 am, ben <[email protected]> wrote:
>
> > > > When I exported a 2.4 project to 3.4 (fp10),
> > > > i had the same surprise, i played with some ownCanvas properties and
> > > > it worked as usual ( I had to set ownCanvas to false even if it had to
> > > > be false by default, or something...),
> > > > but it now leads me to a strange behaviour,I posted, about it a few
> > > > days ago, without answers...
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/c7acfb...
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected] Hide quoted 
> text -
>
> - Show quoted text -

Reply via email to