I found the link I mentioned, hope this helps http://www.bigspaceship.com/blog/labs/snaring-mouseenabled/
On Sep 11, 12:34 pm, Rob Bateman <[email protected]> wrote: > Hey Canado > > the problem you have is to do with the nature of 3d mouse events - for them > to work correctly they require a view.render() to be called every frame. > This does not necessarily mean that you have to redraw your view every > frame! triangle caching will take care of that. but other processes need to > be updated - the mouseevent system being one of them > > adding these lines to your code gets everything working: > > addEventListener(Event.ENTER_FRAME, onEnterFrame); > function onEnterFrame(e:Event):void > { > view.render(); > } > > cheers! > > Rob > > > > > > On Thu, Sep 10, 2009 at 11:11 AM, Priska <[email protected]> wrote: > > > Hi ! > > > Any clue to solve this problem ? > > I have the same... > > > P. > > > On 5 sep, 15:18, doyaydesign <[email protected]> wrote: > > > Li is right, it is a Flash bug. I saw a blog entry addressing this and > > > think he had a solution. I'll try to find it again. > > > > On Sep 4, 11:21 am, ben <[email protected]> wrote: > > > > > When I exported a 2.4 project to 3.4 (fp10), > > > > i had the same surprise, i played with some ownCanvas properties and > > > > it worked as usual ( I had to set ownCanvas to false even if it had to > > > > be false by default, or something...), > > > > but it now leads me to a strange behaviour,I posted, about it a few > > > > days ago, without answers... > >http://groups.google.com/group/away3d-dev/browse_thread/thread/c7acfb... > > -- > Rob Bateman > Flash Development & Consultancy > > [email protected] Hide quoted > text - > > - Show quoted text -
