Thank you, Pete!

For the most part it does work which is wonderful. However,
occasionally the stage blacks out and I get an error:

Error: Error #1023: Stack overflow occurred.
        at away3d.core.base::Vertex()
        at away3d.core.utils::CameraVarsStore/createVertex()
        at away3d.core.clip::FrustumClipping/checkFace()

Seems to only happen on bondaries of the texture tilings. If I keep
panning camera it goes away but when I pan back in the opposite
direction it blacks out again with errors.

Any ideas?

clipping = new FrustumClipping({minZ:10});
camera = new Camera3D();
camera.zoom=20;
camera.focus=150;
view = new View3D({scene:new Scene3D
(),camera:camera,clipping:clipping});

-Joe

On Sep 17, 9:29 pm, Peter Kapelyan <[email protected]> wrote:
> Use the frustum clipping feature, it'd been added since that discussion.
>
> -Pete
>
>
>
>
>
> On Thu, Sep 17, 2009 at 10:23 PM, Joseph <[email protected]> wrote:
>
> > Any new ways to combat disappearing triangles besides adding more
> > triangles, adjusting camera, keeping distance from the offending
> > object, etc?
>
> > Found this thread and not sure if it is related but it seemed like a
> > solution? Has this been implimented?
>
> >http://groups.google.com/group/away3d-dev/browse_thread/thread/d3259c...
>
> > Basically I have a large outdoor plane that I "fly" over and the
> > triangles disappear when I get close or am at a certain angle.
> > Increasing subdivisions of the plane knocks performance.
>
> > -Joe
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM- Hide quoted text -
>
> - Show quoted text -

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