Check, thanks for the pointer :)

I'll try extending AbstractPrimitive and make a ProceduralMesh,
with a constructor something like new ProceduralMesh(vertices,
indices, texVertices, texIndices)
and post again if I get stuck, or get it running...

Cheers


On Sep 27, 4:11 pm, katopz <[email protected]> wrote:
> i think you should try learn from Plane or Cube6 would be better
>
> hth
>
> 2009/9/27 themightyatom <[email protected]>
>
>
>
>
>
> > If I want to create geomerty via code in Away3DLite, what would be the
> > best strategy?
>
> > I'm trying to build an applcation to make 3d building plans.
> > I've got as far as creating an array of vertices, and an array of
> > indices, and I can see how the
> > uvcoordinates would work aswell, but what's the easiest way of
> > creating an actual 3d object from there?
>
> > Should I extend Mesh, Obejct3D or mimic a loader?
> > I will probably work something out, but I would be very grateful if
> > "the creators" or anybody else
> > might have some insights...
>
> > Cheers!
>
> > PS
>
> --
> katopzhttp://www.sleepydesign.com

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