Check, thanks for the pointer :) I'll try extending AbstractPrimitive and make a ProceduralMesh, with a constructor something like new ProceduralMesh(vertices, indices, texVertices, texIndices) and post again if I get stuck, or get it running...
Cheers On Sep 27, 4:11 pm, katopz <[email protected]> wrote: > i think you should try learn from Plane or Cube6 would be better > > hth > > 2009/9/27 themightyatom <[email protected]> > > > > > > > If I want to create geomerty via code in Away3DLite, what would be the > > best strategy? > > > I'm trying to build an applcation to make 3d building plans. > > I've got as far as creating an array of vertices, and an array of > > indices, and I can see how the > > uvcoordinates would work aswell, but what's the easiest way of > > creating an actual 3d object from there? > > > Should I extend Mesh, Obejct3D or mimic a loader? > > I will probably work something out, but I would be very grateful if > > "the creators" or anybody else > > might have some insights... > > > Cheers! > > > PS > > -- > katopzhttp://www.sleepydesign.com
