nice job there again! i'm your big fan now ;D

cheers!

On 28/09/2009, Videometry <[email protected]> wrote:
>
> I ended up using Plane to construct walls and floor for a first shot.
> http://videometry.blogspot.com/2009/09/3d-studio-max-clone-alpha-0001.html
>
> I need to get upto speed on uvtData before I can inject geometry
> straight into the
> Away3DLite rendering pipeline.
>
> On Sep 27, 5:23 pm, Videometry <[email protected]> wrote:
>> Check, thanks for the pointer :)
>>
>> I'll try extending AbstractPrimitive and make a ProceduralMesh,
>> with a constructor something like new ProceduralMesh(vertices,
>> indices, texVertices, texIndices)
>> and post again if I get stuck, or get it running...
>>
>> Cheers
>>
>> On Sep 27, 4:11 pm, katopz <[email protected]> wrote:
>>
>> > i think you should try learn from Plane or Cube6 would be better
>>
>> > hth
>>
>> > 2009/9/27 themightyatom <[email protected]>
>>
>> > > If I want to create geomerty via code in Away3DLite, what would be the
>> > > best strategy?
>>
>> > > I'm trying to build an applcation to make 3d building plans.
>> > > I've got as far as creating an array of vertices, and an array of
>> > > indices, and I can see how the
>> > > uvcoordinates would work aswell, but what's the easiest way of
>> > > creating an actual 3d object from there?
>>
>> > > Should I extend Mesh, Obejct3D or mimic a loader?
>> > > I will probably work something out, but I would be very grateful if
>> > > "the creators" or anybody else
>> > > might have some insights...
>>
>> > > Cheers!
>>
>> > > PS
>>
>> > --
>> > katopzhttp://www.sleepydesign.com


-- 
katopz
http://www.sleepydesign.com

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