Dear All,
just wondering about some performance issues that I am having.
in 1 particular project I have a load of cubes all with different
materials on them, I have tried reducing this to 12 planes, to reduce
the number of butting up surfacces. It seems to run OK on Away3d btu
as soon as I put a bitmap on the surface on these planes it just
starts slowing down.. once I have different bitmaps on all the
different surfaces, it slows down to a crawl, then once the camera is
moving, down to 1 or 2 fps..
not sure where it is going wrong, but what are the limits on bitmap
materials etc.. should they all be less than 512x512 pixels. and if I
have a cube with 6 faces all the 512x512 textures is that the same
drain on cpu as 10 cubes with 6faces with the same textures, or worse
if they are all different textutes, ie (60 textures instead of 6)
I have been playing with Away3D lite, but again it just seems to kill
performance once I start loading textures in. everything is made with
aw3d primitives and bitmapfilematerials. Is there any performance
advantage of using a SWF with the images embedded in that as Library
symbols??
help!!!
tia
morph