if they are different materials, can they be pulled out of the array
via the loop?



On Sep 30, 10:26 pm, Li <[email protected]> wrote:
> If all 27 have the same texture, i would do:
>
> var aMaterial:BitmapMaterial = new BitmapMaterial(bmp, etc);
>
> for(var i:uint; i<27; i++)
> {
>     var cube:Cube = new Cube();
>     cube.material = aMaterial;
>     etc...
>
>
>
> }

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