What if your using MovieMaterials? I have been assigning the same material to different planes, but when I attempt to control the MovieMaterial on one plane, it effects all of the planes with that MovieMaterial.
How can you remedy that problem? Thanks On Sep 30, 2:35 pm, morphean <[email protected]> wrote: > if they are different materials, can they be pulled out of the array > via the loop? > > On Sep 30, 10:26 pm, Li <[email protected]> wrote: > > > If all 27 have the same texture, i would do: > > > var aMaterial:BitmapMaterial = new BitmapMaterial(bmp, etc); > > > for(var i:uint; i<27; i++) > > { > > var cube:Cube = new Cube(); > > cube.material = aMaterial; > > etc... > > > }
