What if your using MovieMaterials?

I have been assigning the same material to different planes, but when
I attempt to control the MovieMaterial on one plane, it effects all of
the planes with that MovieMaterial.

How can you remedy that problem?

Thanks

On Sep 30, 2:35 pm, morphean <[email protected]> wrote:
> if they are different materials, can they be pulled out of the array
> via the loop?
>
> On Sep 30, 10:26 pm, Li <[email protected]> wrote:
>
> > If all 27 have the same texture, i would do:
>
> > var aMaterial:BitmapMaterial = new BitmapMaterial(bmp, etc);
>
> > for(var i:uint; i<27; i++)
> > {
> >     var cube:Cube = new Cube();
> >     cube.material = aMaterial;
> >     etc...
>
> > }

Reply via email to