Well done!
Lost 10 minutes on it :))
Got twice case where only one in corner was up... but not all them...

Fabrice


On Oct 1, 2009, at 3:32 PM, David Lenaerts wrote:

This is fun and looks great, good job! :D

Just one bug, if I move the cam down, the shading is off and it shows independently lit triangles.

On Thu, Oct 1, 2009 at 3:24 PM, Richard Davey <[email protected]> wrote: My first experiment with Away3D. It's a conversion of a (very very simple) 3D puzzle game I made 9 years ago in DirectX.

Lots of very over the top Amiga style demo effects and music thrown in, simply because I like that sort of stuff (so apologies if you don't "get it")

http://www.photonstorm.com/archives/641/darkcubes-released-retro-16-bit-demoscene-gameyness

Congrats to the Away3D team for building such an awesome (and fast!) library. I started off with Away3D Lite for this, but as it doesn't have lights I dropped it in favour of the full-fat version. Thankfully it made little different to the frame rate, as the game is so simple anyway.

Cheers,

Rich
--
AS3: http://www.photonstorm.com / Full Gamer Alchemist
PHP: http://www.corephp.co.uk / Zend Certified Engineer




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