Well done!
Lost 10 minutes on it :))
Got twice case where only one in corner was up... but not all them...
Fabrice
On Oct 1, 2009, at 3:32 PM, David Lenaerts wrote:
This is fun and looks great, good job! :D
Just one bug, if I move the cam down, the shading is off and it
shows independently lit triangles.
On Thu, Oct 1, 2009 at 3:24 PM, Richard Davey <[email protected]>
wrote:
My first experiment with Away3D. It's a conversion of a (very very
simple) 3D puzzle game I made 9 years ago in DirectX.
Lots of very over the top Amiga style demo effects and music thrown
in, simply because I like that sort of stuff (so apologies if you
don't "get it")
http://www.photonstorm.com/archives/641/darkcubes-released-retro-16-bit-demoscene-gameyness
Congrats to the Away3D team for building such an awesome (and fast!)
library. I started off with Away3D Lite for this, but as it doesn't
have lights I dropped it in favour of the full-fat version.
Thankfully it made little different to the frame rate, as the game
is so simple anyway.
Cheers,
Rich
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