Hey Douglas this demo does something similar to what you dscibe - the horizon fades to a darker colur thanks to a transparent png overlayed on the repeating texture, using compositemateiral
http://www.infiniteturtles.co.uk/blog/away3d-salt-flats-ferrari source available in the right-click menu Rob On Thu, Oct 1, 2009 at 3:51 PM, Douglas <[email protected]>wrote: > > Hi guys Im trying to make a rolling road on a plane, i have the road > texture scrolling easily with the TransformBitmapMaterial class, and > now im trying to make the road fade in and out at both edges, i > figured id do this using a compositematerial object with the diffuse > road texture combined with a stationary alpha map, but i cant seem to > get the the two to mix the way i want, anybody know how to do this or > know of any other way to achieve this effect. > > thanks in advance > dug -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
