Hey Douglas

this demo does something similar to what you dscibe - the horizon fades to a
darker colur thanks to a transparent png overlayed on the repeating texture,
using compositemateiral

http://www.infiniteturtles.co.uk/blog/away3d-salt-flats-ferrari

source available in the right-click menu

Rob

On Thu, Oct 1, 2009 at 3:51 PM, Douglas <[email protected]>wrote:

>
> Hi guys Im trying to make a rolling road on a plane, i have the road
> texture scrolling easily with the TransformBitmapMaterial class, and
> now im trying to make the road fade in and out at both edges, i
> figured id do this using a compositematerial object with the diffuse
> road texture combined with a stationary alpha map, but i cant seem to
> get the the two to mix the way i want, anybody know how to do this or
> know of any other way to achieve this effect.
>
> thanks in advance
> dug




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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