Hi guys Im trying to make a rolling road on a plane, i have the road texture scrolling easily with the TransformBitmapMaterial class, and now im trying to make the road fade in and out at both edges, i figured id do this using a compositematerial object with the diffuse road texture combined with a stationary alpha map, but i cant seem to get the the two to mix the way i want, anybody know how to do this or know of any other way to achieve this effect.
thanks in advance dug
