Hi guys Im trying to make a rolling road on a plane, i have the road
texture scrolling easily with the TransformBitmapMaterial class, and
now im trying to make the road fade in and out at both edges, i
figured id do this using a compositematerial object with the diffuse
road texture combined with a stationary alpha map, but i cant seem to
get the the two to mix the way i want, anybody know how to do this or
know of any other way to achieve this effect.

thanks in advance
dug

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