Hi rob thanks for the quick reply, i saw that one before and it does
help me with one version of the game which is on a black background,
but the other one is an AR project and I need it to blend into a video
feed, i was hoping i could set the alhpa value of the composite
texture to the alpha value of the blend material i.e.
floormaterial.alpha = alphamaterial.alpha, but this doesnt work :S

thanks
doug

On Oct 2, 10:26 am, Rob Bateman <[email protected]> wrote:
> Hey Douglas
>
> this demo does something similar to what you dscibe - the horizon fades to a
> darker colur thanks to a transparent png overlayed on the repeating texture,
> using compositemateiral
>
> http://www.infiniteturtles.co.uk/blog/away3d-salt-flats-ferrari
>
> source available in the right-click menu
>
> Rob
>
> On Thu, Oct 1, 2009 at 3:51 PM, Douglas <[email protected]>wrote:
>
>
>
> > Hi guys Im trying to make a rolling road on a plane, i have the road
> > texture scrolling easily with the TransformBitmapMaterial class, and
> > now im trying to make the road fade in and out at both edges, i
> > figured id do this using a compositematerial object with the diffuse
> > road texture combined with a stationary alpha map, but i cant seem to
> > get the the two to mix the way i want, anybody know how to do this or
> > know of any other way to achieve this effect.
>
> > thanks in advance
> > dug
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

Reply via email to