I really like Away3d Lite and I'm working on something where I'm
seeing some significant performance gains with Lite over the regular
version.

Here's the problem: I need to set the blendMode for each mesh.  I have
some additive blended meshes that will intersect with other meshes (so
I can't use FastRenderer).  I've looked over the engine code a bit and
I suspect I know the answer already but is there a way for me to get
blendModes working on each individual mesh or material?

It seems like the easiest way to do this is to have things like Away
3d, non-lite with every poly mapping to a sprite but that seems likely
to kill a lot of the performance gains.  Possibly it could be done
with a Pixel Bender shader that implements UV mapping and blending?
Any other ideas?  I'm willing to do the work myself but I'm not sure
what the best path for that would be.

Thanks!

P.S. another question: I'm still figuring out what can be done with
Pixel Bender but has anyone considered trying to implement a depth
buffer with Pixel Bender?  Seems like it would be possible but, like I
said, I'm not really that well-versed in its capabilities.

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