ok, Object3D extends Sprite.
why does the blendMode property do not apply blendmode then ??

for (var i:int;i< 10;i++)
        {
                var sp:Sprite = new Sprite();
                //addChild(sp);
        var plane:Plane = new Plane();
        plane.material = btm;
        plane.name = "plane";
        Object3D(plane).blendMode = BlendMode.ADD;
        plane.y = 20;
        plane.width = 1000;
        plane.height = 1000;
        //plane.sortType = MeshSortType.BACK;
        plane.segmentsW = 8;
        plane.segmentsH = 8;
        plane.rotationX = Math.random()*180;
        plane.rotationY = Math.random()*180;
        plane.rotationZ = Math.random()*180;

        scene.addChild(plane);
        }

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