hi katopz,

thanks fpr your help.

i managed to get a working flarbasenode for away3dlite ;)
i uploaded it into the filepool.

the flarcamera class didn't need a port. its working when you take a
simple Camera3D with zoom 16 and focus 50. x, y and z must not be set
to any other valus. these values are experimental, but i think there
doing their job quit good.


On 7 Okt., 15:24, katopz <[email protected]> wrote:
> i count it as challenge :)btw i can guide you about matrix relation between
> away3d and lite here
>
> http://jiglibflash.googlecode.com/svn/trunk/fp9/src/jiglib/plugin/awa...http://jiglibflash.googlecode.com/svn/trunk/fp9/src/jiglib/plugin/awa...
>
> why not be the 1st and got famous?, trust me you can do it! ;)
>
> <http://jiglibflash.googlecode.com/svn/trunk/fp9/src/jiglib/plugin/>hth
>
> 2009/10/7 astrocreep <[email protected]>
>
>
>
>
>
> > hello everyone,
>
> > for an upcoming augmented reality project i need to display some very
> > complex models. currently i'm testing several 3d engines and away3d
> > lite looks very promising! but i can't get the engine to work together
> > with the flartoolkit. i tried to port the two classes in the
> > “org.libspark.flartoolkit.away3d” package (FLARBaseNode and
> > FLARCamera3D), but i did not get them to work :(
>
> > has anyone already portet them? or can anybody explain, what is
> > exactly done there. i don't really understand the matrix3d stuff
> > currently and don't know where to start...
>
> > links to the classes:
>
> >http://www.libspark.org/browser/as3/FLARToolKit/trunk/src/org/libspar...
>
> --
> katopzhttp://www.sleepydesign.com

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