hi katopz, thanks fpr your help.
i managed to get a working flarbasenode for away3dlite ;) i uploaded it into the filepool. the flarcamera class didn't need a port. its working when you take a simple Camera3D with zoom 16 and focus 50. x, y and z must not be set to any other valus. these values are experimental, but i think there doing their job quit good. On 7 Okt., 15:24, katopz <[email protected]> wrote: > i count it as challenge :)btw i can guide you about matrix relation between > away3d and lite here > > http://jiglibflash.googlecode.com/svn/trunk/fp9/src/jiglib/plugin/awa...http://jiglibflash.googlecode.com/svn/trunk/fp9/src/jiglib/plugin/awa... > > why not be the 1st and got famous?, trust me you can do it! ;) > > <http://jiglibflash.googlecode.com/svn/trunk/fp9/src/jiglib/plugin/>hth > > 2009/10/7 astrocreep <[email protected]> > > > > > > > hello everyone, > > > for an upcoming augmented reality project i need to display some very > > complex models. currently i'm testing several 3d engines and away3d > > lite looks very promising! but i can't get the engine to work together > > with the flartoolkit. i tried to port the two classes in the > > “org.libspark.flartoolkit.away3d” package (FLARBaseNode and > > FLARCamera3D), but i did not get them to work :( > > > has anyone already portet them? or can anybody explain, what is > > exactly done there. i don't really understand the matrix3d stuff > > currently and don't know where to start... > > > links to the classes: > > >http://www.libspark.org/browser/as3/FLARToolKit/trunk/src/org/libspar... > > -- > katopzhttp://www.sleepydesign.com
