Well that was about the meshes names !! But I'm still havin a new trouble since last svn : see, faces disappear : no z sorting and seems to fall off at a matrix deformation threshold..
I have to use plane.sortType = MeshSortType.BACK; to make it work properly. see picture i uploaded : litegalery.jpg I keep on : I didn't had that problem before last svn update. spec: default renderer, hover camera ?????
