Well that was about the meshes names !!
But I'm still havin a new trouble since last svn :
see, faces disappear : no z sorting and seems to fall off at a matrix
deformation threshold..

I have to use
plane.sortType = MeshSortType.BACK; to make it work properly.
see picture i uploaded : litegalery.jpg

I keep on : I didn't had that problem before last svn update.
spec:
default renderer,
hover camera

?????

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