Ben, I already created classes for "physical" in my package, called:
Gravity2D and Colision2D, I was thinking about it now: Gravity3D and
Colision3D to Away3D, I am quite confident that for the proper
functioning of the class "Colision3D" I have to create the class
"Gravity3D" therefore, is that fact that the eixoZ work in perfect
condition for collision it has to be linked to some serious, that
should be the same value of collision, intende!

Hugs!

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