Correction: As the problem also seems to be present with a ShadingColorMaterial on the planet (no phong involved), maybe the problem belongs to the directional light. setSpecularTransform() in DirectionalLight perhaps?
- [away3d] Developing a planetarium. Problems with specular r... Jon
- [away3d] Re: Developing a planetarium. Problems with s... ben
- [away3d] Re: Developing a planetarium. Problems wi... ben
- [away3d] Re: Developing a planetarium. Problem... Jon
- [away3d] Re: Developing a planetarium. Pro... Li
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- [away3d] Re: Developing a planeta... Li
- [away3d] Re: Developing a pla... ben
- [away3d] Re: Developing a pla... FelipeSQ
- [away3d] Re: Developing a pla... Jon
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- [away3d] Re: Developing a pla... David Lenaerts
