Actually I might have seen something similar once in something I was doing.
I think it had to do with the fact that it was making a material from a
bitmap that was being loaded and didn't exist yet and/or using replacing a
bitmap in a material with the wrong dimensions. I am not sure exactly what I
did to fix it, but can you try this?

Make a temp bitmap material first, same width and height as your loaded
images. Then replace the material.bitmap with your new bitmap. It has to be
the same size, or you might see something like you are seeing.

Crossing fingers.
-Pete

On Thu, Oct 22, 2009 at 1:09 PM, Jeffrey Blyseth
<[email protected]>wrote:

>
> No,
> I've already confirmed, compiling and running for FP10, thanks.
>
> On Oct 22, 10:04 am, daniel <[email protected]> wrote:
> > Maybe your Code is compiled for FP10 and executed on FP9.
> >
> > On Oct 22, 6:50 pm, Jeffrey Blyseth <[email protected]> wrote:
> >
> >
> >
> > > Hi Pete,
> > > Therein lies the rub.  I haven't once been able to reproduce on my own
> > > system.  It's only happening off and on to my client.  It seems they
> > > have an internet connection that is slow so I thought it was something
> > > to do with the images not loading.  So I ran Sloppy to throttle my
> > > internet connection down to 128k and I still can't reproduce it.
> > > I believe I'm using version 2.1, at least that's the v num in
> > > Away3DAPIReference
> > > For the client it's happening on Mac/Firefox
> > > Again, a code sample is tough because I can't reproduce the problem
> > > myself.
> > > Thanks
> >
> > > > Can you tell us what Browser/Platform and version of away3d you are
> using?
> > > > Can it be reproduced on others? Also, is there an swf we can see? The
> code,
> > > > or a simple version that just shows the problem will help. Right
> offhand I
> > > > think this is the first time something like this has been mentioned.
> >
> > > > -Pete
>



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