I have posted another example of this with debug:true, http://axisgraphics.com/download/flipped_triangle.jpg It looks as though one of the triangles gets flipped vertically, and the map gets messed up. Anyone have an idea? Thanks,
On Oct 22, 1:13 pm, Jeffrey Blyseth <[email protected]> wrote: > So far no luck in reliably reproducing the error. Creating a new > bitmapMaterial with a different size bitmap and assigning it to the > plane as well as assigning a different size bitmap to the existing > bitmapMaterial work without a problem so I don't think that's it. > I wish I knew what is causing the triangles to render this way, for > example, why would it render upside down? Or what is it that makes > the what causes the "top" of the bitmap to be aligned with the wrong > edge of the triangle? This is the crux of the problem I believe. > Subsequent calls to view.render() fixes the plane. > Can anyone shed light on how the bitmapMaterial gets drawn to > triangles and therefore why it seems to align to the wrong edges of > triangles in some cases? > Thanks, > > On Oct 22, 11:27 am, Jeffrey Blyseth <[email protected]> wrote: > > > > > I think you're on the right track Peter. I'm going to try to break it > > reliably first to better understand what's happening. I am using an > > EVENT.COMPLETE listener before building the plane though, maybe I > > should try a slight delay even then? > > > On Oct 22, 10:44 am, Peter Kapelyan <[email protected]> wrote: > > > > Actually I might have seen something similar once in something I was > > > doing. > > > I think it had to do with the fact that it was making a material from a > > > bitmap that was being loaded and didn't exist yet and/or using replacing a > > > bitmap in a material with the wrong dimensions. I am not sure exactly > > > what I > > > did to fix it, but can you try this? > > > > Make a temp bitmap material first, same width and height as your loaded > > > images. Then replace the material.bitmap with your new bitmap. It has to > > > be > > > the same size, or you might see something like you are seeing. > > > > Crossing fingers. > > > -Pete > > > > On Thu, Oct 22, 2009 at 1:09 PM, Jeffrey Blyseth > > > <[email protected]>wrote: > > > > > No, > > > > I've already confirmed, compiling and running for FP10, thanks. > > > > > On Oct 22, 10:04 am, daniel <[email protected]> wrote: > > > > > Maybe your Code is compiled for FP10 and executed on FP9. > > > > > > On Oct 22, 6:50 pm, Jeffrey Blyseth <[email protected]> wrote: > > > > > > > Hi Pete, > > > > > > Therein lies the rub. I haven't once been able to reproduce on my > > > > > > own > > > > > > system. It's only happening off and on to my client. It seems they > > > > > > have an internet connection that is slow so I thought it was > > > > > > something > > > > > > to do with the images not loading. So I ran Sloppy to throttle my > > > > > > internet connection down to 128k and I still can't reproduce it. > > > > > > I believe I'm using version 2.1, at least that's the v num in > > > > > > Away3DAPIReference > > > > > > For the client it's happening on Mac/Firefox > > > > > > Again, a code sample is tough because I can't reproduce the problem > > > > > > myself. > > > > > > Thanks > > > > > > > > Can you tell us what Browser/Platform and version of away3d you > > > > > > > are > > > > using? > > > > > > > Can it be reproduced on others? Also, is there an swf we can see? > > > > > > > The > > > > code, > > > > > > > or a simple version that just shows the problem will help. Right > > > > offhand I > > > > > > > think this is the first time something like this has been > > > > > > > mentioned. > > > > > > > > -Pete > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM
