I have posted another example of this with debug:true,
http://axisgraphics.com/download/flipped_triangle.jpg
It looks as though one of the triangles gets flipped vertically, and
the map gets messed up.  Anyone have an idea?
Thanks,

On Oct 22, 1:13 pm, Jeffrey Blyseth <[email protected]> wrote:
> So far no luck in reliably reproducing the error.  Creating a new
> bitmapMaterial with a different size bitmap and assigning it to the
> plane as well as assigning a different size bitmap to the existing
> bitmapMaterial work without a problem so I don't think that's it.
> I wish I knew what is causing the triangles to render this way, for
> example, why would it render upside down?  Or what is it that makes
> the what causes the "top" of the bitmap to be aligned with the wrong
> edge of the triangle?  This is the crux of the problem I believe.
> Subsequent calls to view.render() fixes the plane.
> Can anyone shed light on how the bitmapMaterial gets drawn to
> triangles and therefore why it seems to align to the wrong edges of
> triangles in some cases?
> Thanks,
>
> On Oct 22, 11:27 am, Jeffrey Blyseth <[email protected]> wrote:
>
>
>
> > I think you're on the right track Peter.  I'm going to try to break it
> > reliably first to better understand what's happening.  I am using an
> > EVENT.COMPLETE listener before building the plane though, maybe I
> > should try a slight delay even then?
>
> > On Oct 22, 10:44 am, Peter Kapelyan <[email protected]> wrote:
>
> > > Actually I might have seen something similar once in something I was 
> > > doing.
> > > I think it had to do with the fact that it was making a material from a
> > > bitmap that was being loaded and didn't exist yet and/or using replacing a
> > > bitmap in a material with the wrong dimensions. I am not sure exactly 
> > > what I
> > > did to fix it, but can you try this?
>
> > > Make a temp bitmap material first, same width and height as your loaded
> > > images. Then replace the material.bitmap with your new bitmap. It has to 
> > > be
> > > the same size, or you might see something like you are seeing.
>
> > > Crossing fingers.
> > > -Pete
>
> > > On Thu, Oct 22, 2009 at 1:09 PM, Jeffrey Blyseth
> > > <[email protected]>wrote:
>
> > > > No,
> > > > I've already confirmed, compiling and running for FP10, thanks.
>
> > > > On Oct 22, 10:04 am, daniel <[email protected]> wrote:
> > > > > Maybe your Code is compiled for FP10 and executed on FP9.
>
> > > > > On Oct 22, 6:50 pm, Jeffrey Blyseth <[email protected]> wrote:
>
> > > > > > Hi Pete,
> > > > > > Therein lies the rub.  I haven't once been able to reproduce on my 
> > > > > > own
> > > > > > system.  It's only happening off and on to my client.  It seems they
> > > > > > have an internet connection that is slow so I thought it was 
> > > > > > something
> > > > > > to do with the images not loading.  So I ran Sloppy to throttle my
> > > > > > internet connection down to 128k and I still can't reproduce it.
> > > > > > I believe I'm using version 2.1, at least that's the v num in
> > > > > > Away3DAPIReference
> > > > > > For the client it's happening on Mac/Firefox
> > > > > > Again, a code sample is tough because I can't reproduce the problem
> > > > > > myself.
> > > > > > Thanks
>
> > > > > > > Can you tell us what Browser/Platform and version of away3d you 
> > > > > > > are
> > > > using?
> > > > > > > Can it be reproduced on others? Also, is there an swf we can see? 
> > > > > > > The
> > > > code,
> > > > > > > or a simple version that just shows the problem will help. Right
> > > > offhand I
> > > > > > > think this is the first time something like this has been 
> > > > > > > mentioned.
>
> > > > > > > -Pete
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM

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