Looks to me that your normals are inverted, causing it to draw the triangles
pointing away from you instead of those pointing towards you. Try to
call obj.invertFaces() on your mesh and see if that fixes it.

Cheers,
David

On Fri, Oct 23, 2009 at 1:02 PM, wexcell <[email protected]> wrote:

>
> Helllo,
>
> I have some problem with object exported from blender as .as file it
> looks like 2d or transparent
> look: http://megaswf.com/view/b8db1360c113567ea6b516ea7bf134b8.html
>
> this is PhongColorMaterial and DirectionalLight.
>
> I have no idea how to fix it :(
>
> PS.
> sorry for my english
>
> cheers




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