In Away3D I could loop through a mesh's vertices and manipulate them prior to rendering each frame. In Away3Dlite I'm having trouble figuring out how to do this. Any pointers?
By-the-way...Away3Dlite ROCKS!
In Away3D I could loop through a mesh's vertices and manipulate them prior to rendering each frame. In Away3Dlite I'm having trouble figuring out how to do this. Any pointers?
By-the-way...Away3Dlite ROCKS!