If this is not possible with Away3Dlite just let me know. I can get a
similar effect with pixel bender.

On Oct 25, 8:33 pm, mogg <[email protected]> wrote:
> Here is how I use to do this in Away3D 3.0.0.
>
> //UNDERWATER EFFECT
> var mt:Mesh = loader.handle as Mesh;
> var mtA:Mesh = loaderA.handle as Mesh;
>
> for(var x:int = 0; x < mt.vertices.length; x++)
> {
> // reset
>
> mt.vertices[x].x = mtA.vertices[x].x;
> mt.vertices[x].y = mtA.vertices[x].y;
> mt.vertices[x].z = mtA.vertices[x].z;
>
> cnt++;
> mt.vertices[x].x += (Math.sin(cnt)*3);
> mt.vertices[x].y += (Math.sin(cnt)*3);
> mt.vertices[x].z += (Math.sin(cnt)*3);
>
> }
>
> Is this possible with Away3Dlite? I have dug around the geometrydata
> but seem to keep hitting brick walls. Any help would be much
> appreciated.
>
> On Oct 25, 6:07 am, mogg <[email protected]> wrote:
>
>
>
> > In Away3D I could loop through a mesh's vertices and manipulate them
> > prior to rendering each frame. In Away3Dlite I'm having trouble
> > figuring out how to do this. Any pointers?
>
> > By-the-way...Away3Dlite ROCKS!- Hide quoted text -
>
> - Show quoted text -

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