If this is not possible with Away3Dlite just let me know. I can get a similar effect with pixel bender.
On Oct 25, 8:33 pm, mogg <[email protected]> wrote: > Here is how I use to do this in Away3D 3.0.0. > > //UNDERWATER EFFECT > var mt:Mesh = loader.handle as Mesh; > var mtA:Mesh = loaderA.handle as Mesh; > > for(var x:int = 0; x < mt.vertices.length; x++) > { > // reset > > mt.vertices[x].x = mtA.vertices[x].x; > mt.vertices[x].y = mtA.vertices[x].y; > mt.vertices[x].z = mtA.vertices[x].z; > > cnt++; > mt.vertices[x].x += (Math.sin(cnt)*3); > mt.vertices[x].y += (Math.sin(cnt)*3); > mt.vertices[x].z += (Math.sin(cnt)*3); > > } > > Is this possible with Away3Dlite? I have dug around the geometrydata > but seem to keep hitting brick walls. Any help would be much > appreciated. > > On Oct 25, 6:07 am, mogg <[email protected]> wrote: > > > > > In Away3D I could loop through a mesh's vertices and manipulate them > > prior to rendering each frame. In Away3Dlite I'm having trouble > > figuring out how to do this. Any pointers? > > > By-the-way...Away3Dlite ROCKS!- Hide quoted text - > > - Show quoted text -
