do try see+learn from away3dlite.animators.bones.SkinVertex for that hth
2009/10/26 mogg <[email protected]> > > > I was thinking, with the added speed, vertex manipulation could lend > itself to some really cool effects. > > > On Oct 26, 6:36 am, mogg <[email protected]> wrote: > > If this is not possible with Away3Dlite just let me know. I can get a > > similar effect with pixel bender. > > > > On Oct 25, 8:33 pm, mogg <[email protected]> wrote: > > > > > > > > > Here is how I use to do this in Away3D 3.0.0. > > > > > //UNDERWATER EFFECT > > > var mt:Mesh = loader.handle as Mesh; > > > var mtA:Mesh = loaderA.handle as Mesh; > > > > > for(var x:int = 0; x < mt.vertices.length; x++) > > > { > > > // reset > > > > > mt.vertices[x].x = mtA.vertices[x].x; > > > mt.vertices[x].y = mtA.vertices[x].y; > > > mt.vertices[x].z = mtA.vertices[x].z; > > > > > cnt++; > > > mt.vertices[x].x += (Math.sin(cnt)*3); > > > mt.vertices[x].y += (Math.sin(cnt)*3); > > > mt.vertices[x].z += (Math.sin(cnt)*3); > > > > > } > > > > > Is this possible with Away3Dlite? I have dug around the geometrydata > > > but seem to keep hitting brick walls. Any help would be much > > > appreciated. > > > > > On Oct 25, 6:07 am, mogg <[email protected]> wrote: > > > > > > In Away3D I could loop through a mesh's vertices and manipulate them > > > > prior to rendering each frame. In Away3Dlite I'm having trouble > > > > figuring out how to do this. Any pointers? > > > > > > By-the-way...Away3Dlite ROCKS!- Hide quoted text - > > > > > - Show quoted text -- Hide quoted text - > > > > - Show quoted text - -- katopz http://www.sleepydesign.com
