Ok , I see that it functions just like a regular material in that respect .
But anyways it is a cool feature!!!! . I mean that
I can take a sprite and project it as material .You GUYS ROCK!!!


On Mon, Oct 26, 2009 at 3:47 PM, Peter Kapelyan <[email protected]> wrote:

> If you wanted the same look/feel (pixely?) you could just make another
> sphere on top of the inside one, and use just the smilies (and transparency)
> on that bigger outer sphere. Do you think that will work for you?
>
>
> -Pete
>
> On Mon, Oct 26, 2009 at 9:42 AM, Michael Iv <[email protected]> wrote:
>
>> I mean that I would like to have these yellow smilies to spin around the
>> globe as the do in your example but to be not exactly on the surface but to
>> be in the range of globe's radius + some offset ,like satellites .Or may be
>> I am wrong in my understanding of the concept of projected materials?
>> Because I know how to build such behavior with regular object that will move
>> around the sphere in some range but it is always complicated to force they
>> rotation to be aligned to the corresponding face on sphere (facing the
>> sphere) .
>> Thanks
>>
>>
>> On Mon, Oct 26, 2009 at 3:32 PM, Peter Kapelyan <[email protected]>wrote:
>>
>>> Hi Thomas,
>>>
>>> I'm not quite sure what you mean. Can you give a real world (flash world)
>>> example what you are trying to accomplish?
>>>
>>> The link that I sent you is one of the Away3D examples that show how to
>>> layer a few bitmaps together into one, but I am not sure what you are really
>>> trying to do.
>>>
>>> -Pete
>>>
>>>
>>> On Mon, Oct 26, 2009 at 7:42 AM, Michael Iv <[email protected]>wrote:
>>>
>>>> Hey Pete ,I have a question concerning the Link for projected material.
>>>> If I want the projected objects to be in some distance from the surface of
>>>> the glob ,is it enough to multiply each projections coordinates vector by
>>>> some value in order to increase their magnitude ?
>>>>
>>>> On Mon, Oct 26, 2009 at 12:49 AM, Peter Kapelyan 
>>>> <[email protected]>wrote:
>>>>
>>>>> Hi!
>>>>>
>>>>> Check out BitmapMaterialContainer or CompositeMaterial, used in this
>>>>> demo:
>>>>>
>>>>>
>>>>> http://www.infiniteturtles.co.uk/blog/away3d-layering-and-projecting-bitmaps
>>>>>
>>>>> -Pete
>>>>>
>>>>>
>>>>> On Sun, Oct 25, 2009 at 5:09 PM, webattitude <[email protected]>wrote:
>>>>>
>>>>>>
>>>>>> Hello,
>>>>>>
>>>>>> Can materials be layered ? for example several PNGs with transparency
>>>>>> stacked within a texture.
>>>>>>
>>>>>> thomas
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> ___________________
>>>>>
>>>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>>>
>>>>> HTTP://AWAY3D.COM
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> ___________________
>>>
>>> Actionscript 3.0 Flash 3D Graphics Engine
>>>
>>> HTTP://AWAY3D.COM
>>>
>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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