Ok , I see that it functions just like a regular material in that respect . But anyways it is a cool feature!!!! . I mean that I can take a sprite and project it as material .You GUYS ROCK!!!
On Mon, Oct 26, 2009 at 3:47 PM, Peter Kapelyan <[email protected]> wrote: > If you wanted the same look/feel (pixely?) you could just make another > sphere on top of the inside one, and use just the smilies (and transparency) > on that bigger outer sphere. Do you think that will work for you? > > > -Pete > > On Mon, Oct 26, 2009 at 9:42 AM, Michael Iv <[email protected]> wrote: > >> I mean that I would like to have these yellow smilies to spin around the >> globe as the do in your example but to be not exactly on the surface but to >> be in the range of globe's radius + some offset ,like satellites .Or may be >> I am wrong in my understanding of the concept of projected materials? >> Because I know how to build such behavior with regular object that will move >> around the sphere in some range but it is always complicated to force they >> rotation to be aligned to the corresponding face on sphere (facing the >> sphere) . >> Thanks >> >> >> On Mon, Oct 26, 2009 at 3:32 PM, Peter Kapelyan <[email protected]>wrote: >> >>> Hi Thomas, >>> >>> I'm not quite sure what you mean. Can you give a real world (flash world) >>> example what you are trying to accomplish? >>> >>> The link that I sent you is one of the Away3D examples that show how to >>> layer a few bitmaps together into one, but I am not sure what you are really >>> trying to do. >>> >>> -Pete >>> >>> >>> On Mon, Oct 26, 2009 at 7:42 AM, Michael Iv <[email protected]>wrote: >>> >>>> Hey Pete ,I have a question concerning the Link for projected material. >>>> If I want the projected objects to be in some distance from the surface of >>>> the glob ,is it enough to multiply each projections coordinates vector by >>>> some value in order to increase their magnitude ? >>>> >>>> On Mon, Oct 26, 2009 at 12:49 AM, Peter Kapelyan >>>> <[email protected]>wrote: >>>> >>>>> Hi! >>>>> >>>>> Check out BitmapMaterialContainer or CompositeMaterial, used in this >>>>> demo: >>>>> >>>>> >>>>> http://www.infiniteturtles.co.uk/blog/away3d-layering-and-projecting-bitmaps >>>>> >>>>> -Pete >>>>> >>>>> >>>>> On Sun, Oct 25, 2009 at 5:09 PM, webattitude <[email protected]>wrote: >>>>> >>>>>> >>>>>> Hello, >>>>>> >>>>>> Can materials be layered ? for example several PNGs with transparency >>>>>> stacked within a texture. >>>>>> >>>>>> thomas >>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> ___________________ >>>>> >>>>> Actionscript 3.0 Flash 3D Graphics Engine >>>>> >>>>> HTTP://AWAY3D.COM >>>>> >>>> >>>> >>> >>> >>> -- >>> ___________________ >>> >>> Actionscript 3.0 Flash 3D Graphics Engine >>> >>> HTTP://AWAY3D.COM >>> >> >> > > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM >
