That demo is also not using Z-sorting, but that works fine for entirely concave meshes like spheres (where all faces on the other side if the model will be taken care of by the backface culling.) For more advanced models, you'll want to lower your facecounts a bit, as Z- sorting is likely to be needed.
Hope this helps! /R On Nov 2, 3:30 am, Peter Kapelyan <[email protected]> wrote: > Hi Dave, > > That demo is using Away3D lite. If you are talking about regular Away3D, I > wouldn't go much higher than 2,000 polygons. > > -Pete > > > > > > On Sun, Nov 1, 2009 at 8:27 PM, Dave <[email protected]> wrote: > > Hi there, > > I've got a model I'm importing into Away3D and the framerate is > > dropping to like 7fps. I used the following demo as an estimate as to > > how many faces I could allow the 3D modellers in my project: > >http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html(I'm > > using Flash player 10). I told them they can use 15,000 faces as > > that's what ran acceptably on my machine in that demo (was I reading > > it wrong?). Here is the model they've supplied: > >www.davefoxy.com/external/full_body.dae > > . Bringing it into PreFab, it shows just around 13,000 faces. Is the > > problem to do maybe with the amount of vertexes? If so, can anybody > > give me a better idea of the specifications I should be giving the 3D > > modellers? > > > Thanks again, > > Dave > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
