It's worth trying Lite, you will definitely see a speed increase. About the
Collada.parse() Katopz should know! I'll ask him to respond.

-Pete

On Tue, Nov 3, 2009 at 10:56 AM, Dave <[email protected]> wrote:

> Doh!  Ok but wouldn't it have been the case that the Collada exporter
> in Maya was actually the point at which the Maya quads were split into
> triangles?
> Either way, I get where you're coming from.  To sum up, as far as I
> understand...
>
> "Maya works with squares, Away works with triangles.  The number of
> squares that are in your Maya project will be "doubled" (ie, they'll
> be split into two so Away can work with the triangles)"
>
> Correct?  Is it worth using Away3D LITE perhaps?  I've heard the
> performance is much higher.
> I'm basically just loading in colladas, building a figure from the
> different pieces and then adding a "click and drag to spin" for it.  I
> tried incorporating the Lite library in and I see some of the syntax
> changes which are not such a big deal to convert to.  However, I
> noticed Collada.parse() wasn't there!  Is there another way to go
> about this with Away3D Lite?
>
> Thanks again for all your help,
> Dave
>
>
>
>
> On Nov 3, 1:41 pm, Peter Kapelyan <[email protected]> wrote:
> > Hi Dave,
> >
> > In this case, the good thing about Away3D was that it took your
> quadrangles
> > and turned them into triangles, and you can see your model now. The bad
> > thing may be that you have to keep in mind that Away3D works with
> triangles,
> > so any quadrangles will be split and now you will have double the
> polygons.
> > This is how Away3D works, so that behavior can be expected!
> >
> > Best
> > -Pete
> >
> >
> >
> >
> >
> > On Tue, Nov 3, 2009 at 8:06 AM, Dave <[email protected]> wrote:
> > > Hi guys,
> > > Ok I think I have everything under control however with regards the
> > > poly count, the modellers for this project have come back with the
> > > following feedback...
> >
> > > "it appears the collada exporter in Maya triangulates and doubles the
> > > polys when it exports them so we are having to work to 1000 polys in
> > > maya now."
> >
> > > Is this really the case or are they maybe using the wrong collada
> > > export settings?
> >
> > > Thanks again,
> > > Dave
> >
> > > On Nov 2, 8:12 am, richardolsson <[email protected]> wrote:
> > > > That demo is also not using Z-sorting, but that works fine for
> > > > entirely concave meshes like spheres (where all faces on the other
> > > > side if the model will be taken care of by the backface culling.) For
> > > > more advanced models, you'll want to lower your facecounts a bit, as
> Z-
> > > > sorting is likely to be needed.
> >
> > > > Hope this helps!
> >
> > > > /R
> >
> > > > On Nov 2, 3:30 am, Peter Kapelyan <[email protected]> wrote:
> >
> > > > > Hi Dave,
> >
> > > > > That demo is using Away3D lite. If you are talking about regular
> > > Away3D, I
> > > > > wouldn't go much higher than 2,000 polygons.
> >
> > > > > -Pete
> >
> > > > > On Sun, Nov 1, 2009 at 8:27 PM, Dave <[email protected]>
> wrote:
> > > > > > Hi there,
> > > > > > I've got a model I'm importing into Away3D and the framerate is
> > > > > > dropping to like 7fps.  I used the following demo as an estimate
> as
> > > to
> > > > > > how many faces I could allow the 3D modellers in my project:
> > > > > >
> http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html(I'm<http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html%28I%27m>
> <http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html%28I%27m>
> > > > > > using Flash player 10).  I told them they can use 15,000 faces as
> > > > > > that's what ran acceptably on my machine in that demo (was I
> reading
> > > > > > it wrong?).  Here is the model they've supplied:
> > > > > >www.davefoxy.com/external/full_body.dae
> > > > > > .  Bringing it into PreFab, it shows just around 13,000 faces.
>  Is
> > > the
> > > > > > problem to do maybe with the amount of vertexes?  If so, can
> anybody
> > > > > > give me a better idea of the specifications I should be giving
> the 3D
> > > > > > modellers?
> >
> > > > > > Thanks again,
> > > > > > Dave
> >
> > > > > --
> > > > > ___________________
> >
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > > HTTP://AWAY3D.COM
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM
>



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