It's worth trying Lite, you will definitely see a speed increase. About the Collada.parse() Katopz should know! I'll ask him to respond.
-Pete On Tue, Nov 3, 2009 at 10:56 AM, Dave <[email protected]> wrote: > Doh! Ok but wouldn't it have been the case that the Collada exporter > in Maya was actually the point at which the Maya quads were split into > triangles? > Either way, I get where you're coming from. To sum up, as far as I > understand... > > "Maya works with squares, Away works with triangles. The number of > squares that are in your Maya project will be "doubled" (ie, they'll > be split into two so Away can work with the triangles)" > > Correct? Is it worth using Away3D LITE perhaps? I've heard the > performance is much higher. > I'm basically just loading in colladas, building a figure from the > different pieces and then adding a "click and drag to spin" for it. I > tried incorporating the Lite library in and I see some of the syntax > changes which are not such a big deal to convert to. However, I > noticed Collada.parse() wasn't there! Is there another way to go > about this with Away3D Lite? > > Thanks again for all your help, > Dave > > > > > On Nov 3, 1:41 pm, Peter Kapelyan <[email protected]> wrote: > > Hi Dave, > > > > In this case, the good thing about Away3D was that it took your > quadrangles > > and turned them into triangles, and you can see your model now. The bad > > thing may be that you have to keep in mind that Away3D works with > triangles, > > so any quadrangles will be split and now you will have double the > polygons. > > This is how Away3D works, so that behavior can be expected! > > > > Best > > -Pete > > > > > > > > > > > > On Tue, Nov 3, 2009 at 8:06 AM, Dave <[email protected]> wrote: > > > Hi guys, > > > Ok I think I have everything under control however with regards the > > > poly count, the modellers for this project have come back with the > > > following feedback... > > > > > "it appears the collada exporter in Maya triangulates and doubles the > > > polys when it exports them so we are having to work to 1000 polys in > > > maya now." > > > > > Is this really the case or are they maybe using the wrong collada > > > export settings? > > > > > Thanks again, > > > Dave > > > > > On Nov 2, 8:12 am, richardolsson <[email protected]> wrote: > > > > That demo is also not using Z-sorting, but that works fine for > > > > entirely concave meshes like spheres (where all faces on the other > > > > side if the model will be taken care of by the backface culling.) For > > > > more advanced models, you'll want to lower your facecounts a bit, as > Z- > > > > sorting is likely to be needed. > > > > > > Hope this helps! > > > > > > /R > > > > > > On Nov 2, 3:30 am, Peter Kapelyan <[email protected]> wrote: > > > > > > > Hi Dave, > > > > > > > That demo is using Away3D lite. If you are talking about regular > > > Away3D, I > > > > > wouldn't go much higher than 2,000 polygons. > > > > > > > -Pete > > > > > > > On Sun, Nov 1, 2009 at 8:27 PM, Dave <[email protected]> > wrote: > > > > > > Hi there, > > > > > > I've got a model I'm importing into Away3D and the framerate is > > > > > > dropping to like 7fps. I used the following demo as an estimate > as > > > to > > > > > > how many faces I could allow the 3D modellers in my project: > > > > > > > http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html(I'm<http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html%28I%27m> > <http://www.away3d.com/techdemos/flash10/ExSphereSpeedTest.html%28I%27m> > > > > > > using Flash player 10). I told them they can use 15,000 faces as > > > > > > that's what ran acceptably on my machine in that demo (was I > reading > > > > > > it wrong?). Here is the model they've supplied: > > > > > >www.davefoxy.com/external/full_body.dae > > > > > > . Bringing it into PreFab, it shows just around 13,000 faces. > Is > > > the > > > > > > problem to do maybe with the amount of vertexes? If so, can > anybody > > > > > > give me a better idea of the specifications I should be giving > the 3D > > > > > > modellers? > > > > > > > > Thanks again, > > > > > > Dave > > > > > > > -- > > > > > ___________________ > > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > > HTTP://AWAY3D.COM > > > > -- > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
