1.) Fully compatibale with Silverlight (straightforward 2-way
communication with Silverlight controls)

Can be done via Javascript, but Flash is of course not compatible with
SL at all ;)

2.) Lighting... ambient, diffuse, and specular with definable light
sources (a simple point light will be fine)

yup

3.) Normal maps

yup

4.) HLSL or GLSL shaders

nope

5.) Z-Depth sorting (Kit3D has a major problem here)

yes

6.) On-the-fly modification of my geometry, I have a basic building
and need to allow the user to change it's dimensions in real-time

yes

7.) Soft shadows would be ideal

nope, but you can often get away with faking shadows. Add lighting and
bake the textures with Prefab3D http://www.closier.nl/prefab/

J

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