Thx katopz, I was actually working on ur code ;-)
It went quite well (http://abiamy.com/abiyasablogs/2009/11/06/away3d- load-metasequoia/) but last Monday, there were a lot of new changes on away3D trunk (on MaterialLibrary, AbstractParser, and a lot of other stuff). So I thought to stop for a while, just in case someone would add MQO parser. If you don't mind I could try to help you. I am still figuring out how the MaterialLibrary works. l'd like to change the model's materials after the model has been loaded. btw, do you know about Mikoto, a tool which is widely used to do bone- animation for MQO models? abi On Nov 11, 7:41 pm, katopz <[email protected]> wrote: > Hi Abiyasa > > actually i did wait for someone request for that ;) > so i can add it to trunk because someone need it > i'll add this to my todo list, and hope you can wait > > or may be anyone can try fix this MQO, > it's easy in case src (for old version) already there > just need some fix for compatible to current version :) > > cheers > > 2009/11/11 abiyasa <[email protected]> > > > I've been using Metaseq (MQO) and really love it. It's great that > > Away3Dlite support MQO ;-) > > I just wonder why the normal Away3D does not support this. > > > I found a link from katopz (http://sleepydesign.blogspot.com/2008/05/ > > away3d-metasequoia-mqo.html) but the code cannot be used immediately > > on the latest Away3D (FP10). > > > Will Away3D support Metaseq? > > -- > katopzhttp://www.sleepydesign.com
