Thx katopz,

I was actually working on ur code ;-)

It went quite well (http://abiamy.com/abiyasablogs/2009/11/06/away3d-
load-metasequoia/) but last Monday, there were a lot of new changes on
away3D trunk (on MaterialLibrary, AbstractParser, and a lot of other
stuff). So I thought to stop for a while, just in case someone would
add MQO parser.

If you don't mind I could try to help you. I am still figuring out how
the MaterialLibrary works. l'd like to change the model's materials
after the model has been loaded.

btw, do you know about Mikoto, a tool which is widely used to do bone-
animation for MQO models?

abi

On Nov 11, 7:41 pm, katopz <[email protected]> wrote:
> Hi Abiyasa
>
> actually i did wait for someone request for that ;)
> so i can add it to trunk because someone need it
> i'll add this to my todo list, and hope you can wait
>
> or may be anyone can try fix this MQO,
> it's easy in case src (for old version) already there
> just need some fix for compatible to current version :)
>
> cheers
>
> 2009/11/11 abiyasa <[email protected]>
>
> > I've been using Metaseq (MQO) and really love it. It's great that
> > Away3Dlite support MQO ;-)
> > I just wonder why the normal Away3D does not support this.
>
> > I found a link from katopz (http://sleepydesign.blogspot.com/2008/05/
> > away3d-metasequoia-mqo.html) but the code cannot be used immediately
> > on the latest Away3D (FP10).
>
> > Will Away3D support Metaseq?
>
> --
> katopzhttp://www.sleepydesign.com

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