Hey abi

thx for your time on that, and plz feel free to help us out, it's best part
of open source ;)
i did try some Mikito bone but it's all in Japanese language, obviously i
can't read at all ;D

btw some cell shade mqo tool for manga is cool too
so if you can some exp on that plz share to us, that's would be awesome!

cheers

2009/11/12 abiyasa <[email protected]>

> Thx katopz,
>
> I was actually working on ur code ;-)
>
> It went quite well (http://abiamy.com/abiyasablogs/2009/11/06/away3d-
> load-metasequoia/) but last Monday, there were a lot of new changes on
> away3D trunk (on MaterialLibrary, AbstractParser, and a lot of other
> stuff). So I thought to stop for a while, just in case someone would
> add MQO parser.
>
> If you don't mind I could try to help you. I am still figuring out how
> the MaterialLibrary works. l'd like to change the model's materials
> after the model has been loaded.
>
> btw, do you know about Mikoto, a tool which is widely used to do bone-
> animation for MQO models?
>
> abi
>
> On Nov 11, 7:41 pm, katopz <[email protected]> wrote:
> > Hi Abiyasa
> >
> > actually i did wait for someone request for that ;)
> > so i can add it to trunk because someone need it
> > i'll add this to my todo list, and hope you can wait
> >
> > or may be anyone can try fix this MQO,
> > it's easy in case src (for old version) already there
> > just need some fix for compatible to current version :)
> >
> > cheers
> >
> > 2009/11/11 abiyasa <[email protected]>
> >
> > > I've been using Metaseq (MQO) and really love it. It's great that
> > > Away3Dlite support MQO ;-)
> > > I just wonder why the normal Away3D does not support this.
> >
> > > I found a link from katopz (http://sleepydesign.blogspot.com/2008/05/
> > > away3d-metasequoia-mqo.html) but the code cannot be used immediately
> > > on the latest Away3D (FP10).
> >
> > > Will Away3D support Metaseq?
> >
> > --
> > katopzhttp://www.sleepydesign.com
>



-- 
katopz
http://www.sleepydesign.com

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