Hey abi thx for your time on that, and plz feel free to help us out, it's best part of open source ;) i did try some Mikito bone but it's all in Japanese language, obviously i can't read at all ;D
btw some cell shade mqo tool for manga is cool too so if you can some exp on that plz share to us, that's would be awesome! cheers 2009/11/12 abiyasa <[email protected]> > Thx katopz, > > I was actually working on ur code ;-) > > It went quite well (http://abiamy.com/abiyasablogs/2009/11/06/away3d- > load-metasequoia/) but last Monday, there were a lot of new changes on > away3D trunk (on MaterialLibrary, AbstractParser, and a lot of other > stuff). So I thought to stop for a while, just in case someone would > add MQO parser. > > If you don't mind I could try to help you. I am still figuring out how > the MaterialLibrary works. l'd like to change the model's materials > after the model has been loaded. > > btw, do you know about Mikoto, a tool which is widely used to do bone- > animation for MQO models? > > abi > > On Nov 11, 7:41 pm, katopz <[email protected]> wrote: > > Hi Abiyasa > > > > actually i did wait for someone request for that ;) > > so i can add it to trunk because someone need it > > i'll add this to my todo list, and hope you can wait > > > > or may be anyone can try fix this MQO, > > it's easy in case src (for old version) already there > > just need some fix for compatible to current version :) > > > > cheers > > > > 2009/11/11 abiyasa <[email protected]> > > > > > I've been using Metaseq (MQO) and really love it. It's great that > > > Away3Dlite support MQO ;-) > > > I just wonder why the normal Away3D does not support this. > > > > > I found a link from katopz (http://sleepydesign.blogspot.com/2008/05/ > > > away3d-metasequoia-mqo.html) but the code cannot be used immediately > > > on the latest Away3D (FP10). > > > > > Will Away3D support Metaseq? > > > > -- > > katopzhttp://www.sleepydesign.com > -- katopz http://www.sleepydesign.com
