thx katopz. I'll let you know once this module is done.
I hope I can contribute to away3d using my experience with metaseq and
mikoto ;-)

On Nov 12, 4:21 am, katopz <[email protected]> wrote:
> Hey abi
>
> thx for your time on that, and plz feel free to help us out, it's best part
> of open source ;)
> i did try some Mikito bone but it's all in Japanese language, obviously i
> can't read at all ;D
>
> btw some cell shade mqo tool for manga is cool too
> so if you can some exp on that plz share to us, that's would be awesome!
>
> cheers
>
> 2009/11/12 abiyasa <[email protected]>
>
>
>
> > Thx katopz,
>
> > I was actually working on ur code ;-)
>
> > It went quite well (http://abiamy.com/abiyasablogs/2009/11/06/away3d-
> > load-metasequoia/) but last Monday, there were a lot of new changes on
> > away3D trunk (on MaterialLibrary, AbstractParser, and a lot of other
> > stuff). So I thought to stop for a while, just in case someone would
> > add MQO parser.
>
> > If you don't mind I could try to help you. I am still figuring out how
> > the MaterialLibrary works. l'd like to change the model's materials
> > after the model has been loaded.
>
> > btw, do you know about Mikoto, a tool which is widely used to do bone-
> > animation for MQO models?
>
> > abi
>
> > On Nov 11, 7:41 pm, katopz <[email protected]> wrote:
> > > Hi Abiyasa
>
> > > actually i did wait for someone request for that ;)
> > > so i can add it to trunk because someone need it
> > > i'll add this to my todo list, and hope you can wait
>
> > > or may be anyone can try fix this MQO,
> > > it's easy in case src (for old version) already there
> > > just need some fix for compatible to current version :)
>
> > > cheers
>
> > > 2009/11/11 abiyasa <[email protected]>
>
> > > > I've been using Metaseq (MQO) and really love it. It's great that
> > > > Away3Dlite support MQO ;-)
> > > > I just wonder why the normal Away3D does not support this.
>
> > > > I found a link from katopz (http://sleepydesign.blogspot.com/2008/05/
> > > > away3d-metasequoia-mqo.html) but the code cannot be used immediately
> > > > on the latest Away3D (FP10).
>
> > > > Will Away3D support Metaseq?
>
> > > --
> > > katopzhttp://www.sleepydesign.com
>
> --
> katopzhttp://www.sleepydesign.com

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